![biggrin.png](http://public.gamedev.net//public/style_emoticons/default/biggrin.png)
I've found very little information available on the subject of direct licensing audio though. The only example I have to go by right now is AudioJungle's. I want example licenses and contracts, legal information, how do royalties work, how pricing should be determined, and general advice from you pros at GameDev. To start off, I've been experimenting with integrating Paypal into my website. I've found this to be pleasantly easy.
I've also been experimenting with a simple royalty free system like AudioJungle's where the user selects a track, selects the type of usage license they need, payment is made, and then a custom license with purchase information and a unique purchase ID is generated for the buyer. Is this a smart way to go? Should I focus more on direct contact with buyers instead? Are special contracts and agreements necessary, or will they deter potential buyers that need music immediately?
It just seems like there are so many different ways to do it and so many unanswered questions. I want more examples and advice before I start focusing on hunting down buyers and selling future tracks on my own.
-Thanks!