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Has anyone attempted Behavior Trees AI in Doom 3 ?

Started by September 30, 2012 06:53 PM
-1 comments, last by motorsep 12 years, 2 months ago
I am wondering if anyone has tried implementing behavior trees AI in Doom 3 using Doom Script for the most part?

I'd like some pointers on how to organize generic framework using the script. Thanks.
Web: http://www.kot-in-action.com
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