Planning to start a game project with someone. We are not planning to sell the game, but who knows:) What if the other guy one day takes the game and publishes it as "his game"?(or steals my art, source code, etc) He can do that if we have no contract, right?(maybe only the emails we exchanged)
Is it possible to make a proper contract with someone without meeting in person?
Can we have a contract about sharing possible future profit if none of us is registered as "business"?
Thanks!
Do I need a contract?
Yes, make a contract (=>lawyer!). Making a game with some guy seems vague enough to protect your own work and protect yourself from accusations.
This could be in form of a existing license (i.e. gpl,lgpl for code or CC for art/music), but a laywer($) might create a better suited contract.
This could be in form of a existing license (i.e. gpl,lgpl for code or CC for art/music), but a laywer($) might create a better suited contract.
You absolutely need a contract. Read the thread "who owns the code," for instance.
-- Tom Sloper -- sloperama.com
Is it possible to make a proper contract with someone without meeting in person?[/quote]
Yes it is possible. Happens all the time. (I have several clients I've never actually met face to face).
However, you might want to consider-- do you want engage in a business partnership with someone you've never met? How do you know this person?
In fact, I would go so far as to say that the fact you've never met the person is all the more reason to ensure you have a formal, legal contract.
Yes, you can have a contract about sharing profits even though neither of you is a "business."
He can [steal the game] if we have no contract, right?(maybe only the emails we exchanged)[/quote]
If you have no contract, than it's a "he said/she said" issue, and--should it come to it-- a judge will have to infer on what your agreement was. You do not want that.
Brian Schmidt
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Brian Schmidt
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Music Composition & Sound Design
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