[quote name='FableFox' timestamp='1349458748' post='4987189']
I mean, how far is Crystal Space go actually after all these years?
Have you actually used T3D for any significant amount of time? Having used both, comparing Crystal Space with T3D is really apples and oranges.
Their documentation is somewhat weak though, I can agree with that.
[/quote]
I was one of their early supporters, buying it at $99 to get the source code. But like I mentioned, those were "the source code is the documentation" times. I ended enjoying using Dark Basic Pro more.
I'm not comparing CS with T3D as in ease of use, but what I'm saying is that making it free and oipen source is not going to save it. Questions people have to ask:
- does getting used to this engine will get me a job (answer: no. using the free unity, does. Specially now that Nintendo is licensing it for Wii University).
- is the engine cutting edge? (answer: no. unity, cryengine and udk does).
i can go on and on, but I think they already missed the boat.
- Professional will go with professional tools.
- hobbyist will go with tools with many documentation because they want to create games, not doing research reading source code to know how to implement save games. They want engines with multiples book that teach end to end so they only need to tweak it to make the game they dream of. Inventory system? Read this book. Saves games? Read that book. Change clothes? Check online tutorial.
They can pull off a Blender, but even Blender knew the importance of documentation. One of the key moment to raise income to do development was to sell a book on Blender (pdf), if I remember correctly. And Ton mentioned that documentation was important.
Anyway, now they are going MIT. What will happen next? Too much branch of Torque?
Even bigger question is that studios that develops game in two or three year time frame will they go along with a company that being sold again and again?
I don't know... but they almost had it awhile back, and what they do know maybe just prolong what is going to happen anyway.