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What to do next

Started by August 24, 2012 06:10 PM
2 comments, last by game of thought 12 years, 5 months ago
I have been playing around with c++ in whati would consider very messily for 6 months. I haven't really looked at classes in real detail and haven't looked at pointers at all and haven't looked at data structures in real detail etc. I have some experience in allegro library and I found that annoying so I have moved on. What do you recommend I do next?

Thank you for your time
What would you like to do?
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What is the biggest program you have written to date? The next step should probably be to write a slightly more ambitious program.
My biggest program to date is a unfinished roguelike with an attempt at collision detection that causes the enemy to bounce off, but only works for one side and has very basic "zombie" ai. It was based on allegro 4.2.
This took me maybe a week before giving up after numberous re writes to make it easy to add enemies before I gave up because of the collision detections


My biggest properly working program is either a surprisingly accurate zombie simulator with population density etc worked in or a text combat game that had 5 "levels" which I wrote messily with string parsing(each took me about 4 hours)
Both where console games

In terms of what I would like to do is write a game where the library and/or the engine have built in collision detection already. Also it would be nice to support more than windows

Thank you for responding

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