Looking for feedback on my new game
It is free and always will be. I believe in free games!
It was recently finished after several years of work, but I have yet to release it officially.
Here is our current website
I hope I post this in the right section. This big forum is confusing.
But congrats on your game!
First of all, Awesome game everyone loves a Zombie shooter =D and its acctually quite fun
Things I personally noticed:
1/ I found it very hard to keep looking to the top left to see my ammo when my attention is always focused in the middle of the screen. you know i couldnt afford to take my eyes off my character cus he'd die (this lead to me dying a few times due to no ammo)
maybe include a ammo-bar kind of thing to show me my ammo level where i can see it without moving my eyes away from the game.
2/ imo The knife is a bit pointless? if I use it I loose life as I get "eaten", so why would I even think about using it?
So congratz on finishing it and thanks for sharing
Love the art style too.
And I agree with what the guy above said.
The knife is indeed very useful, if you know how to use it. The trick is to slash just a few milliseconds before the zombie get's you. I have perfected this skill, and although it is not without it's dangers, it is very important when you reload or are being surrounded by zombies. I have learned to take out multiple zombies with one slash.
It's a shame you only played two rounds for three hours each. It doesn't get hard until you reach the snow level.
I had a guy do a review of it when it was in early production, and he kept complaining that it was to easy, how he could just stand back and let all the team mates kill the zombies, so I upped the difficulty a bit. The key to survival is team work!
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Yes, finishing what you started is always the hardest part. Especially if you like slacking, as I do.
It looks great, and the fact that you started and followed through on something (finishing is something I am bad at) is a good reason enough for you to be satisfied with it.
You guys are on to something.
How do I learn more about your team?
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Hi, thank, we are not a team, I made this game myself.
The video there, Gryning, was well made and the game itself looks quite good. I like the sounds, too.
You guys are on to something.
How do I learn more about your team?
Here is our current website[/quote]
This sentence in your first post started my misunderstanding. So you meant that "our" as in community, right?
Your game is gorgeous! I am very happy for you.
3Ddreamer
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer