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Game Audio Volume - Lower Vol = Less Clipping?

Started by July 26, 2012 07:23 PM
22 comments, last by GeneralQuery 12 years, 2 months ago

RMS yes, but for some one new to mixing it isn't a good idea to whack all your faders up to maximum only to use a master to pull the volume down. That's just bad mixing etiquette it leaves you with little room for automation, and encourages new people to go OTT on processing.

It makes absolutely no difference, it's all a relative perspective. Having your loudest element at unity means that none of the other faders will even approach unity. THat's how I mix as it gives me an instant relative peak level of all other mixer channels simply by glancing them. -3dB on a channel means that it's half the volume of my loudest element (nearly always my kickdrum), it's as simple as that. Nothing else approaches unity. Of course, this means that the master bus will clip unless I pull down the fader but that's absolutely no sweat and has no impact on my mixing workflow. Going back and forth wasting time adjusting all faders when one reaches unity or when the master clips is extremely inefficient and not grounded in reason.

There's no need for you to keep pushing faders up to hear your music louder, just turn your speakers up, (unless you've not recorded x-instrument properly with a good gain setting) then when you get to mastering you'll get the volume back. [/quote]
There's always reasons for pushing up faders. There's also always reasons for pushing down faders. I hear this "don't touch the faders" myth a lot on the internet but there is absolutely no basis for it. If someone doesn't understand gain staging then not touching faders isn't going to help them.

When stuff starts distorting badly from having too much gain, from EQ boosting, compression make up or gain boosting, you can still hear it even if you're not going over 0db on the master. If it's the odd minor clip then yeah, not too much of a problem. Anyway, my 2p.
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This has nothing to do with faders. Plugins can clip a mixer channel, but the channel itself will not clip, i.e. you will not hear any clipping artefacts. Going to great amounts of effort to achieve something that can be achieved simply by pulling down the master fader is not a good use of time. Everyone has their own mixing style and that's absolutely fine, but propagating myths about master fader = bad is not helpful.

It makes absolutely no difference, it's all a relative perspective. Having your loudest element at unity means that none of the other faders will even approach unity. THat's how I mix as it gives me an instant relative peak level of all other mixer channels simply by glancing them. -3dB on a channel means that it's half the volume of my loudest element (nearly always my kickdrum), it's as simple as that. Nothing else approaches unity. Of course, this means that the master bus will clip unless I pull down the fader but that's absolutely no sweat and has no impact on my mixing workflow. Going back and forth wasting time adjusting all faders when one reaches unity or when the master clips is extremely inefficient and not grounded in reason.


I'm not quite sure where you see I'm coming from. I'm talking from an extreme POV. My point is that people who are not to sure about setting levels correctly before mixing will, more often than not, will try to make things as loud as possible by cranking the gain way to high on a channel, boosting the bass going mad with processing will result in a crushed mushy distorted dynamically dry mess, pre master fader. May not say it's clipping, but it'll sound bad. No point cranking down the master to compensate for a terrible mess.


This has nothing to do with faders. Plugins can clip a mixer channel, but the channel itself will not clip, i.e. you will not hear any clipping artefacts. Going to great amounts of effort to achieve something that can be achieved simply by pulling down the master fader is not a good use of time. Everyone has their own mixing style and that's absolutely fine, but propagating myths about master fader = bad is not helpful.
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Yes, nothing digital can go over 0db. Which is the main reason why it sounds bad! Values that sum to a value greater than 0db get chopped off. Period. This murders waveforms and you can see it as flat tops & flat bottoms. Where as in analogue clipping it still retain a rounded shape. So you may not be peaking, but you can still hear "clipping" from a) audio being crushed too much by processing (such as hard limiting) or b) audio getting chopped off It's not pleasant, and my point is being aware of your levels and setting them correctly. I rarely let my channels go above -2db when mixing I never let them touch 0db, and the I leave about -3 / 4db headroom before mastering the track. But that's how I like to do things.
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I'm not quite sure where you see I'm coming from. I'm talking from an extreme POV. My point is that people who are not to sure about setting levels correctly before mixing will, more often than not, will try to make things as loud as possible by cranking the gain way to high on a channel, boosting the bass going mad with processing will result in a crushed mushy distorted dynamically dry mess, pre master fader. May not say it's clipping, but it'll sound bad. No point cranking down the master to compensate for a terrible mess.

My point is that putting arbitrary restrictions on the mix is an exercise in the pointless. All of the "bad practices" you describe (which I agree with) are incredibly naive mistakes which will not be rectified by not touching the faders in the first place or chasing your tail by turning all of the mixer channels down as soon as the master clips. There is no need for this, a single gain stage at the master bus (fader changes on the master are still in the 32 bit floating point domain) is equal to (and far less hassle) turning down all of the other channels. If you don't believe me, try it: bounce down both versions and flip the polarity. The result? Digital silence. Keeping channels under unity is a good practice, but not if keeping the master under unity means having to rebalance your faders each time you change the dynamics of the mix.


Yes, nothing digital can go over 0db. Which is the main reason why it sounds bad! Values that sum to a value greater than 0db get chopped off. Period. This murders waveforms and you can see it as flat tops & flat bottoms. Where as in analogue clipping it still retain a rounded shape. So you may not be peaking, but you can still hear "clipping" from a) audio being crushed too much by processing (such as hard limiting) or b) audio getting chopped off It's not pleasant, and my point is being aware of your levels and setting them correctly. I rarely let my channels go above -2db when mixing I never let them touch 0db, and the I leave about -3 / 4db headroom before mastering the track. But that's how I like to do things.
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Actually, clipping will not happen in practical cases until you step out of the hi bit-depth floating point domain and into the lower bit depth fixed point domain that the DAC expects, i.e. post master fader. And this is precisely my point: keep your mixer channels under unity, sure, but a gain stage is still a gain stage, whether it's at the master stage or across the mixing channels. Which is more efficient in terms of workflow: turn down mixer tracks each time a channel pushes the master over unity or simply pulling down the master? Pulling down the master, say, 3dB or pulling every other mixer track down 3dB?

Edit: I hope our conversation isn't off topic but at the risk of enticing a mod warning I'll summize my argument as thus:

1) there is no excuse for mixer channels going over unity. Although the channel will not actually clip, it's a bad practice as it's a misuse of headroom for nothing other than sloppiness. I believe we both agree on this point.

2) a gain stage at one point is equal to an identical gain stage further down the signal path, so long ad no dynamics-sensitive process is between the two said points.

3) Considering that faders are (almost exclusively) post insert, a mixer channel gain stage is identical to a master bus gain stage.

4) Now, here is the important bit: as mixer channels do not clip (actually clipping is irrelevant to this point but I'll keep it in this edit for clarity), comparing peak and RMS levels of mixer tracks is entirely relative. Thus, if no channels are over unity (for the sake of best practices) then any point of reference is valid.

5) closing point: if all perspectives are valid, there is no benefit to rebalancing mix levels to stop the master clipping. That is what the master fader is for. Thus, so long as you choose a sensible reference point, there is no need to compensate for master bus clipping at the mixer track level.

6) so, back to my personal method: I choose 0dB ad my ceiling when mixing. My kick will be at 0dB and not much else. Thus, mixer levels become relative to my kick, so any channel going over unity is a sign that headroom is being wasted I'd mix elements that should not be perceived as bring louder than my kick (I make House, hence the kick thing). I do not burden myself with balancing and rebalancing my mix to stop the master clipping, thus my workflow is not inhibited by such wasteful correctional processes.

Hopefully that's cleared a few things up for you about my position.
I do agree with what you're saying, but what I'm trying to explain (poorly) is when you get an inexperienced person leaving 3 or 4 channels right up in the red constantly (for what ever processing reason) for the whole duration of the track and instead of correcting the problem they pull the master fader down just because they don't want the master to clip, then start fiddling around with the other faders only to spend wasted time trying to get things to sound right. It just isn't a great way to go about things. Or worse yet, not even touching the master and sticking a limiter on there to stop it clipping and to make it louder, that's when the real mess starts.

As you said, if the channels are all not clipping at unity, but causing the master to jump then, by all means pull it down a little on the master, or just mix at lower volumes and crank the speakers.

I do agree with what you're saying, but what I'm trying to explain (poorly) is when you get an inexperienced person leaving 3 or 4 channels right up in the red constantly (for what ever processing reason) for the whole duration of the track and instead of correcting the problem they pull the master fader down just because they don't want the master to clip, then start fiddling around with the other faders only to spend wasted time trying to get things to sound right. It just isn't a great way to go about things. Or worse yet, not even touching the master and sticking a limiter on there to stop it clipping and to make it louder, that's when the real mess starts.

As you said, if the channels are all not clipping at unity, but causing the master to jump then, by all means pull it down a little on the master, or just mix at lower volumes and crank the speakers.


I agree, there really is no justification for lighting up the peak indicators on mixer channels. If you're having to push the channels that far, you've got issues with your gain staging that need to be addressed. That's by I like using 0dB as my reference for the mix ceiling: it's not unusual when browsing through samples for layers for, say, percussion and to roughly "mix" (in very loose terms) the layers so that they perceptibly sit in the mix, but looking at the meters you can see it going either over unity or close to 0dB (my ceiling). This instantly signals to me that I need to clear up the dynamics of that sound so that I can push it far lower in the mix whilst having it perceptibly at the same volume as before. But of course, this is all personal work flow stuff so as long as the bad practices we have discussed are avoided, any perspective is legitimate of it works for you.
im sure by now you have fixed your problem but for anyone else who is interested

put simply its a multiple stage process

firstly the tracks should be [color=#b22222]mixed well - also [color=#ff0000]no clipping should be seen/ (heard) on any tracks

secondly the master fader should be left a [color=#ff0000]0db never touch this however you can add [color=#ff0000]EQ, compression and limiting to this master fader.

this will both stop the clipping and make the track louder however it is important to understand the audio capabilities in software for your movie, audio engine, game engine etc.

finally [color=#ff0000]listen to your track on multiple devices then mix it again this may need to be done 2,3,4 maybe 5 times un-till you get the balance right.
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First, I would like to thank everyone for all of their input. You've all given me a lot to think about. Unfortunately, I haven't been able to spend as much time tweaking my song as I would like to, but I recently figured out some things that were wrong with the mix that I fixed. I had way too much decay as the overall effect of the entire song, so I lessened it. Also, I boosted too much bass in the kicks and bass line, so I also lessened them. This actually proved to give me a lot more headroom to work with. I was able to raise the volume without any audio clipping! Now the next step is to try to enhance things with compressors. Unfortunately, I'm a bit of a novice when it comes to those, so I've been trying learn a thing or two via youtube videos and my own experimentation. At some point, I will post the better sounding version of this song on this thread, but It may be a little bit. Thanks again for everything!
Ok, the updated version of my song is at the top! Let me know what you think about it. I was able to increase the volume even more once I put an MClass Compressor above the mixer. Lowered the input gain and lifted the output, did some other tweaks on the ratio ,attack, and release so that the compression wasn't so sudden and noticeable. I'm happy to say that this has no clipping and is the volume that I wanted when I first started it! Thank you guys for everything! I'm still trying to get the hang of compressors, but I believe that this is a good start.

secondly the master fader should be left a [color=#ff0000]0db never touch

There is absolutely no justification for this statement. As I have explained, a master bus gain stage is equivalent to the accumulation of individual mixer track gain stages. If you don't believe me, print both to audio and invert the phase. The result is digital silence.

Now, everyone has their own personal mixing style so of course people are free to do what they want but propagating the "never touch the master fader" myth does not help, as it implies that touching the master fader is somehow detrimental to the sound (it is not) and that the alternative (i.e. using the master fader) is bad/not a viable option (this, of course, is false).

I'm still trying to get the hang of compressors, but I believe that this is a good start.

Download S(m)exoscope and stick it on your master bus to get visual feedback on what the compressor is doing. This will help correlate the cause and effect of what you hear with what's actually going on with the waveform.

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