Right I've got my console window running directx and spinning shapes and models etc, i probably understand less than 50% of it all lol. I am building console text adventure/final fantasy style games to really get stuck into the workings of C++ too. I'll be honest, I'm a bit fed up of trudging through chuff, so I thought I'd ask the community for a kick in the right direction.
1: How do I start loading multiple object references in and creating content as the program is running? And can I create a class to encapsulate say generation of a marine?
2: Does everything need to be initialized when the program is initially run, or can I load it in on the fly?
3: How do binary files work, I've been saving user information like scores etc in .txt files which is obviously poopy, what kind of info can be stored in them?
I would greatly appreciate any feedback you can be bothered to spare.
Looking for a few answers in layman's terms please!
I am building console text adventure/final fantasy style games
2D or 3D?
If 2D then why are you fooling around with models in DirectX?
If 3D then if you really understand less than 50% of a program that spins a shape in a window, you are not ready to write a game. Start with something 2D, use SDL or something like that.
I've been doing both, gone through the 2D for text reasons, and the 3D up to loading .mdl files plus shaders.
I'm looking for direction to see if I can go down the routes that I've outlined. Whether it's possible or not!
I'm looking for direction to see if I can go down the routes that I've outlined. Whether it's possible or not!
If you get near a point, make it!
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