Should "content" be included in a Game Dev system?
Most serious developers have their own engines (2d) and sound systems, or have professional licensed 3d engines. The technology that is acquired from external companies is usually heavily modified to suit the special needs, usually sound, interface and graphics aren´t even from the same product/company/team.
To get back to the starting point, I have my doubts that the tool could be powerful, yet simple enough to be used by non-programmers (how non is a non-programmer? nothing? basic object orientend programming? scripting experience?). Even if you go for simple games you have to have some sort of internal scripting language...
..and to your question:
if you include content/graphics/sfx AND are aiming at the non-programmer then your target group is the know-nothing kiddie who thinks it would be cool to make games (it is, but he probably knows nothing about coding, art or sound, and by a package like that is tricked into believing that there isn´t much to it). There is definitely a market there, there are literally millions of kids around who want to make games the easy way. You probably won´t have many really good games though, as the more advanced users will probably avoid your system (easyness of use is usually inversely proportional to flexibility and power).
So if you want a system that is used for good games, then you´ll have to ship it without sounds and graphics (a few sets of dummies for testing will be enough). Maybe you´ll want to change your target audience from non-coders to semi-skilled coders, allowing for greater flexibilty and power, which will in turn attract the more dedicated users who are more inclined to spend more time on it, thereby creating better games.
And you´ll probably have to make a cool demo game, just for advertisement purposes.
Actually it means that your scripting has to be OO with inheritance... bwah! Nice!
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-WarMage
...shove a spoon in my mouth and call me... spoony?...
Remember the AGT? Or Adventure Game Toolkit?
Remember Click N'' Play? By Maxis?
In the past it has been a good idea, and I would support anyone who tries to make a more modern version... although the idea of selling a game made with a program like that sounds rather dumb, giving people the power to create who wouldn''t normally have the ability sounds like a worthwhile idea.
CodeSmith the Pixel Pusher
www.cs.trinity.edu/~csmith8
-Forcas
"Elvis is alive. He is Barney the purple dinosaur. He is the pied piper that leads our children into the wages of sin and eternal damnation."
www.clickteam.com just released it''s scripting language based JAMAGIC, which I''ve beta tested for them, and discovered that it really isn''t for NEW newbies, but if you know basic OOB in C++ then you can create a host of very cool games on a small scale, and if you pitch the time into it you can assemble a file structure system and create a real sizeable project. I can''t present you with any demos of this size... yet
I''ll repost this thread when I do though,
Overall I''ll agree with the general tone of the replies thus far, GDKs are good for kiddies, but they make it look easier than it is.
www.spforge.com - God created the world in seven days? I think I can one-up him!
George D. Filiotis
I''m completely against the negative criticism that any GDK will only be used by newbies. Isn''t DX8 a GDK? I''m sorry... a Software Developement Kit, that must be something completely different.
So the fact that it''s a GDK doesn''t make it automatically targeted toward minor projects. It seems like this one is however, which raises the question: What''s wrong with small, simple, games made by an GDK? People won''t expect to make a ton of money, but there will probably be a few games made that will have some entertainment value... not counting the entertainment of the would-be programers.
Anyway... I think it would definately be a good idea to include some content... some samples... to get people started. If you''re worried about good games being overshadowed by the games that come out as adjusted samples, don''t be. I think that the good games or senarios or adventures made in any GDK will shine through.
-Jason