What aspects of an open world game keep you wanting to play more?
No one expects the Spanish Inquisition!
Which, ironically, is the reason I never got into them; too much circular "grind so you can get better loot so you can grind to get better loot so you can grind to.... yea." So for me, a strong story is one thing that keeps me going, and a world that feels "alive" and "emergent" (as opposed to "scripted") is what makes me believe an open world is actually open.
Also, atmosphere. Getting lost in the beautiful Skyrim autumn woods on my horse, following a gentle creek as my only reliable indicator (I made it a point not to use the minimap), hoping I run into a village soon because Im running low on resources... mmmm.
Skinner Box. Look it up, particularily the Extra Credit videos on that topic. The highly addicting secret of many open-world MMOS and grindy games like WoW, Diablo, Torchlight, Korean MMOs etc.
Which, ironically, is the reason I never got into them; too much circular "grind so you can get better loot so you can grind to get better loot so you can grind to.... yea." So for me, a strong story is one thing that keeps me going, and a world that feels "alive" and "emergent" (as opposed to "scripted") is what makes me believe an open world is actually open.
Those kinds of games make me sad and angry. I've been on the receiving end of those tricks long enough to know when someone is wasting my time for their gain. For me open world games are about the experience, not the XPrience. There are games/mods where the stories that come out of them are interesting even to non-players. I have read the Day Z forums and marvelled at the things people have done and been through. But reading about a WoW player spending 2 hours grinding up to the next level? Not so much. Even Minecraft... although I think people are crazy for making those huge machines, I will still check out a youtube video of a 10 story tall minecraft calculator and marvel at the time and ingenuity involved.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
No one expects the Spanish Inquisition!
So do people prefer character development or exploration? Or some combination of both?
Well, have you seen that system that categorizes gamers by the suits in a deck of cards? Customizers and explorers are two different audience segments. Treasure-hunters are another audience segment - they like collecting stuff and having the ability to show off their collections and wealth to other players. Some games focus on one audience segment, others try to please everyone by cross-rewarding: for example some people like exploring for its own sake, but if you also give rewards for exploring, like story advancement, treasures which are customization options, treasures which are collectibles, and praise for first seeing each new part of the map that builds toward an achievement for seeing every place on the map, then you can make everyone feel rewarded for exploring. The same goes for other activities - you could have a pvp arena that rewarded crafting-related items and appearance customizations and keys to unlock new areas to explore. You could have crafting be important to creating collectibles and collectible displays, appearance customizations, and maybe mounts or pets that aid with exploring, plus gear that helps with hauling back treasure. Or some kinds of crafting, where the player breeds animals or plants, or experiments with chemistry or cooking, could be considered their own kind of explorations, and rewarded with achievements for the player breeding or cooking their first thing in each category, and a complete set in each category.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
It is like traveling without being in need of packing my suitcase or buying a ticket. You travel until you are fed up and leave by closing down the game. Open world RPG games are all that and that makes many people enjoy them.
"The only thing that interferes with my learning is my education"
Albert Einstein
"It is a miracle that curiosity survives formal education"
Albert Einstein