Puzzle design?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
http://www.scottkim.com/
He has been generating puzzles of all different forms for years, and often you can find his work on the brain teasers pages of Omni and Discover.
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-WarMage
...2,3,5,7,11,13...
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-WarMage
...you stay sweet, i''ll stay bitter...
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
It''s written by Bob Bates of Legend Entertainment, called "designing the puzzle" (or words to that effect) and, while it won''t help with everything you need, it helps a whole lot more than any other article I have yet found.
Check out the article archives on this site, it will be in the design section if it''s there.
http://www.scottkim.com/thinkinggames/GDC00/bates.html
It also looks like PrimaTech used this paper as Chapter 6 for their book about game design.
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-WarMage
...get in the flask!!...
WarMage I emailed you back.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.