Games that wear you out
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Electronic, Hard House, Film Music
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
The single-player campaign of Homefront springs to mind for me. The intro was kind of nice and set the theme well, but then a few minutes in, the game just turned into your typical health-regenerating, infinite-ammo first-person-shooter, and the plot was so weak I could literally predict a whole section of the campaign ahead. It was an all-right campaign, sure (a bit on the short side, granted) but I just felt bored most of the time.
Minecraft single-player too, I mean it's a fun game and all, but it just gets so... dull! Maybe I just lack imagination (as most forum posts relating to this matter would have me believe) but I don't see the fun in accumulating endless stacks of cobblestone and placing them to produce some ludicrously nonfunctional structure that serves no purpose other than making the next structure easier to build. Also, the lack of mipmapping and anti-aliasing invariably leaves me with a bad headache after a few hours of playing. I mean, seriously, people have been requesting these graphics features for months now, how hard can it be?! Should I glue cellophane to my screen in a ghetto attempt to "don't like it, fix it yourself"? But I digress.
There's also EVE Online, I got the 14-day trial to check it out, and it started out nicely (except the introductory tutorial where I felt a bit lost, but it was all right), the graphics were pretty cool and the warp animation was very well done IMHO, but it just became so tedious after a couple days, managing all those skills, killing NPC pirates and grinding money so I could purchase strong enough weapons to do such and such mission. I suppose most if not all MMO's are grind-based but EVE really does very little to hide it (or maybe trial limitations were simply too restrictive). Needless to say I didn't sign up for another month.
Minecraft single-player too, I mean it's a fun game and all, but it just gets so... dull! Maybe I just lack imagination (as most forum posts relating to this matter would have me believe) but I don't see the fun in accumulating endless stacks of cobblestone and placing them to produce some ludicrously nonfunctional structure that serves no purpose other than making the next structure easier to build. Also, the lack of mipmapping and anti-aliasing invariably leaves me with a bad headache after a few hours of playing. I mean, seriously, people have been requesting these graphics features for months now, how hard can it be?! Should I glue cellophane to my screen in a ghetto attempt to "don't like it, fix it yourself"? But I digress.
There's also EVE Online, I got the 14-day trial to check it out, and it started out nicely (except the introductory tutorial where I felt a bit lost, but it was all right), the graphics were pretty cool and the warp animation was very well done IMHO, but it just became so tedious after a couple days, managing all those skills, killing NPC pirates and grinding money so I could purchase strong enough weapons to do such and such mission. I suppose most if not all MMO's are grind-based but EVE really does very little to hide it (or maybe trial limitations were simply too restrictive). Needless to say I didn't sign up for another month.
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
I just downloaded two sim game, a hospital and a business. it took one hour before i felt like uninstall it. its' one o those ipad "spam all your friend" and penny and dimeing everything in-game, to a point you can't play it without cashing real money.
One of these days someone will upload just a menu for FREE on the app store, and to play first level, you would have to buy it for 1.99. and each weapon / bullet clip would cost you 0.49. and health pack would be 0.99. wanna armout? 0.99 better armour 1.99? super mega armour? 4.99.
the saddest part is that high score in the same are the cash, and you could buy $1,000,000 worth of in-game cash for 99.99. So you can actually buy a high score. Meh.
Looking at what happen with Diablo 3 RAH(?), I don't know what to say anymore.
Cryengine dev said their future game would be free, i guess we'll see how they will monitize it.
One of these days someone will upload just a menu for FREE on the app store, and to play first level, you would have to buy it for 1.99. and each weapon / bullet clip would cost you 0.49. and health pack would be 0.99. wanna armout? 0.99 better armour 1.99? super mega armour? 4.99.
the saddest part is that high score in the same are the cash, and you could buy $1,000,000 worth of in-game cash for 99.99. So you can actually buy a high score. Meh.
Looking at what happen with Diablo 3 RAH(?), I don't know what to say anymore.
Cryengine dev said their future game would be free, i guess we'll see how they will monitize it.
On a similar but backward manner, I've recently been finding games "hard to get into" i.e. I hate the first hour of any game where you dont know WTF is going on, what the story is about, or how to even operate the game (keybinds etc.) It actually requires effort and focus to "get into" the game proper, and many tutorials feel like a chore.
That being said, once past that point, when I get used to the game mechanics and controls, and the story grabs me, playing is finally fun and engaging!
That being said, once past that point, when I get used to the game mechanics and controls, and the story grabs me, playing is finally fun and engaging!
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
Black & White was like this. It sounded so cool, but the novelty very rapidly wore off.
On a similar but backward manner, I've recently been finding games "hard to get into" i.e. I hate the first hour of any game where you dont know WTF is going on, what the story is about, or how to even operate the game (keybinds etc.) It actually requires effort and focus to "get into" the game proper, and many tutorials feel like a chore.
That being said, once past that point, when I get used to the game mechanics and controls, and the story grabs me, playing is finally fun and engaging!
This is how I felt about Assassin's Creed: Revelations. I love the Assassin's Creed story and games a huge amount but for some reason the tons of tutorials (While very nice refreshers which were helpful) just made it hard for me to ever put it back in. I'm still at the crafting tutorial :/
Someone else brought up Minecraft and I recently picked the game up. Part of the problem with keeping a game from wearing me out is that I need to stop myself from over playing it and burning myself out. I also have a tendency to play on the hardest difficulty so my first few days playing Minecraft on Hard while trying to play it as Creative Mode did not end well. I had to step back and focus on other tasks because I could tell I was starting to want to never touch the game again which I knew was the wrong thing because it really is fun to play with others.
Different ways of playing also helps to prevent this, you can use Minecraft Survival vs. Creative for this but I prefer to use the mobile game I bought; Civilization Revolution. One of the things that kept me playing after I won is that I still have I think it's ~20 different civilizations I can choose to play as, but not only that I can win through Military Domination, Economic Superiority, Culture Superiority, and finally Technological Advancement. Variety to me is what prevents a game from causing burnout.
Halo 1.
The endless flood, identical corridor after corridor of more of the same...
The endless flood, identical corridor after corridor of more of the same...
Usually, very competitive online games - I used to play a lot of Starcraft 2, and although I loved it, it did become too competitive. The same is true of Dota... these games can be fun but it almost becomes a reflex to play them almost daily and the amount of tension they can create seriously hinders the enjoyment for me.
Also, they become a grind... playing the same game over and over to become better at it can become dull. I embrace the necessity of repetition when it comes to learning new skills such as coding, painting or cooking, but when it comes to games I don't have that same patience.
The same could be said for grinds such as what World of warcraft or Diablo 3 can tend to be... basically anything that causes me to pause and ask "wait, why am I playing this?" wears me out.
Also, they become a grind... playing the same game over and over to become better at it can become dull. I embrace the necessity of repetition when it comes to learning new skills such as coding, painting or cooking, but when it comes to games I don't have that same patience.
The same could be said for grinds such as what World of warcraft or Diablo 3 can tend to be... basically anything that causes me to pause and ask "wait, why am I playing this?" wears me out.
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