Concerning this thread, I had the idea to use it to ask oneself if they want to continue with the project, and that way one might get a different answer than expected. It was just an idea and I think it's fun to utilize at different scenarios, to see how much such a simple idea can be used for.
So you're saying it's a decision-making tip. Thanks for the clarification.
Best way to motivate a team, in my experience, is getting work done. As well, don't ever communicate a negative attitude about the production of the game. Save that for your mom. A weekly email update is motivational. Just make sure there is something to show in it every week! If your pace is slower, try biweekly or even monthly.
This is a business, run it like one. But try to be understanding with your team. Instead of saying "Hey, why haven't you got this done?" try asking them what kind of time they have and be interested in their lives. They are your friends, right? You will get answers that way. If it isn't going to work out with them, find somebody who is more motivated to take their place. But don't be mad at them. You could still use their talents in the future. Compassion and patience is an important quality for producer.
Adam, it's great that you're catching up on your reading, but this thread has been dormant for two months. Please be mindful of the date of a thread before replying to it. Thanks.
Closing.