Isnt this supposed to be for beginners??
I don''t know why you are looking for a step-by-step guide, thats boring! What first attracted me to programming was that I found this strange thing on my Windows 98 CD, qbasic.exe, and I didn''t have a clue what it did. I had no internet access, and my friends aren''t exactly computer literate. So I just learnt by trial and error. I INVENTED my own ideas and DISCOVERED for myself how to program. That was fun. If you copy from a step by step guide, you may as well be copying a boring, irrelevant chunck of text. You should experiment, starting off small. Ofcourse tutorials on the net are a great resource to learn specific topics, but I don''t think its the way to learn the first general concepts.
bazee: Spoken like a genuine programmer...
YAP-YFIO
-deadlinegrunt
YAP-YFIO
-deadlinegrunt
~deadlinegrunt
Looks like Duxa is not even paying attention to the thread
anyway, no matter how great tutorials are, and what a great resource this website is, I find that nothing helps a newbie as a book on game programming, before I bought my first book, I was in the same situation, and trying to learn to make games by the means of online tutorials, and looking at the code of other games (like wolfenstein) everything seemed more complicated than it is (and seeing how complicated it is understanding it, you should get an idea of my position then).
a book is always the best resource, because unlike online tutorials, the author gets paid for it and hence puts a lot more work into it. One example is that I was thinking about buying TANSTAAFL book, but I thought, hey! the guy is there in gamedev, the book must be a compilation of his, and other people''s articles found there, well I was wrong, I finally bought it, and I have to say, the book is great, goes into a lot of detail, and even thought if you have been around here for a while you will be able to recognise some stuff from the site, there is a lot of new material there.
Anyway the book is "Isometric Game Programming with DirectX" if you dont know what am I talking about.
anyway, no matter how great tutorials are, and what a great resource this website is, I find that nothing helps a newbie as a book on game programming, before I bought my first book, I was in the same situation, and trying to learn to make games by the means of online tutorials, and looking at the code of other games (like wolfenstein) everything seemed more complicated than it is (and seeing how complicated it is understanding it, you should get an idea of my position then).
a book is always the best resource, because unlike online tutorials, the author gets paid for it and hence puts a lot more work into it. One example is that I was thinking about buying TANSTAAFL book, but I thought, hey! the guy is there in gamedev, the book must be a compilation of his, and other people''s articles found there, well I was wrong, I finally bought it, and I have to say, the book is great, goes into a lot of detail, and even thought if you have been around here for a while you will be able to recognise some stuff from the site, there is a lot of new material there.
Anyway the book is "Isometric Game Programming with DirectX" if you dont know what am I talking about.
Well Duxa, I''m in about the same boat you are, but I agree with most of these people have said. It''s a lot of trial and error, and use tutorials and internet resources to help guide you not dictate your direction. I for still can''t program graphical games in anything except TI-Basic, Qbasic, and VB, which sucks since none of these are viable gaming languages. basiclly, just still with it, and I''ve found that just tearing down the source codes of games is useful, but don''t download so huge 3D game and tear it apart, just find the source to some tetris or other simple game and look at it.
I also like the bazee''s post, that really is spoken like a true programmer, that''s how I got started in all those basics, and I working on C and C++ now, all though I''m finding out it''s a bit tougher.
Game programming isn''t something that you can read a book about and just oh that how that works and then start turning out the next quake. IT is a time consuming and diligent process.
I also like the bazee''s post, that really is spoken like a true programmer, that''s how I got started in all those basics, and I working on C and C++ now, all though I''m finding out it''s a bit tougher.
Game programming isn''t something that you can read a book about and just oh that how that works and then start turning out the next quake. IT is a time consuming and diligent process.
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