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NLS Engine

Started by May 22, 2012 06:58 PM
1 comment, last by adam4813 12 years, 5 months ago
Check out the Google+ page for our engine (NLS Engine) here +NLS Engine. We are using Angelscript as our internal scripting engine. Ricky (another team member) has created a nice Unit test framework for use inside Angelscript which you can check out here NLS Google Code repo

Our goal with the engine is to create a modular component-based scripted engine. The modules handle various systems such as graphics, sound, physics, etc and these modules provide the various components that our game entities are made of. The glue that allows attaching components of varying types to a game entity is Angelscript. Additionally we plan to take the engine cross-platform which Angelscript is perfect for.
It's an interesting concept to have a completely modular engine like this. I look forward to seeing how this evolve in the future.

I've added a link to the engine on the users list.

Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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Just thought I would bump to let everyone know I was able to get the Android build working after some headache. We use a toolchain for cmake to generate project files. However it was having create issue with the /source/as_callfunc_arm_gcc.S file. To get it working I had to set the source file properties in cmake to tell it to compile the file as c code. This change removed all linker errors related to missing arm functions.

The builds are as of yet untested on any type of Android device/emulator, but that is my next step.

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