I have read [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]
[background=rgb(250, 251, 252)]Douglas Demyen's TRA* article http://skatgame.net/mburo/ps/thesis_demyen_2006.pdf [/background]
[/font][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]
[background=rgb(250, 251, 252)]and this best way to shrink a navigation mesh to account for npc radius[/background]
[/font]Is there any solutions?