Thanks FLeBlanc for the encouraging comment regarding Urho3D
For me,
STB libraries, including minimal image loader, ogg/vorbis decoder, and truetype font rendering
SDL and GLFW, it's sometimes hard to decide between the two - SDL has sound support and more supported platforms, while GLFW is compact and minimally obtrusive
Recast & Detour as well, I hope to get to using this some day, but have had no time yet
AngelScript, very convenient scripting integration with C++
I'm also following other newer, less known open source game engines such as LightFeather, SoftPixel, PixelLight and hmrEngine.
Your #programming Favourites
Github: https://github.com/cadaver C64 development: http://covertbitops.c64.org/
C# and the .Net runtime.
Most of the last two months I've been hip deep in it at work for the first time since version 2.0 and as much as I love my normal C++ graphics programming frankly programming with C#4 has been the most fun I've had in a while.
TPL is just so easy to use, finally got a handle on LINQ and bam! my coding style has changed and things just got easy... and once I get a chance to burn some time on Rx I'm sure it'll get even more awesome. (and thats before even touching the DLR! and C# 5 just around the corner too...)
Sure it's not perfect but right now if you told me going forward I could only use C# and .Net I'd be pretty ok with it it
Most of the last two months I've been hip deep in it at work for the first time since version 2.0 and as much as I love my normal C++ graphics programming frankly programming with C#4 has been the most fun I've had in a while.
TPL is just so easy to use, finally got a handle on LINQ and bam! my coding style has changed and things just got easy... and once I get a chance to burn some time on Rx I'm sure it'll get even more awesome. (and thats before even touching the DLR! and C# 5 just around the corner too...)
Sure it's not perfect but right now if you told me going forward I could only use C# and .Net I'd be pretty ok with it it
C# and the .Net runtime.
Most of the last two months I've been hip deep in it at work for the first time since version 2.0 and as much as I love my normal C++ graphics programming frankly programming with C#4 has been the most fun I've had in a while.
TPL is just so easy to use, finally got a handle on LINQ and bam! my coding style has changed and things just got easy... and once I get a chance to burn some time on Rx I'm sure it'll get even more awesome. (and thats before even touching the DLR! and C# 5 just around the corner too...)
Sure it's not perfect but right now if you told me going forward I could only use C# and .Net I'd be pretty ok with it it
Amen brother. I think I'd stab myself in the spleen if I had to go back to C++ now.
Multiple dispatch with the DLR is just so damn awesome.
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight
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