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Fonts ....

Started by October 06, 2001 07:24 AM
0 comments, last by TheMummy 23 years, 4 months ago
Hi there, I read through the Nehe tuts about fonts. Well I want to write fine Text on sreen with openGL. But when I create fonts with textured Quads the texture is mipmaped and doesn''t look good at all anymore. I can''t use any systemdependent fonts from the wgl* or glx* calls. I would like to achieve a font like the console font of HL or the InGame GUI font of Tribes2 ... -- small and without any filtering. Tanks in advance
Well, if you don''t like filtering, deactivate it...
Switch off mipmapping and bilinear texture filtering for your font textures. Then map them 1:1 on the screen, so that 1 texel corelates with exactly 1 pixel. Then you''ll get a 1:1 clean copy of your texture font.

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