[quote name='sunandshadow' timestamp='1335767443' post='4936001']
[quote name='Bacterius' timestamp='1335745687' post='4935942']
You forgot to add a category for puzzle games such as Biosys (survival/adventure/puzzle).
I haven't played that, but doesn't that go in the adventure category, since it is a point and click? I don't think of survival as a gameplay genre (which is what the poll is), I think of it as more of a trope genre like horror, sci-fi, fantasy, comedy, etc.
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It's not really adventure since it's pretty much always the same places you visit. It's a fairly small, closed world, the main emphasis is on problem solving (going back and forth), so I'm not sure where it would fit into the poll. I suppose you could class it into Adventure but I don't think it's accurate. I just feel the poll is missing a couple choices but it's not a big deal, 99% of all game genres are represented already.
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What you described as not adventure though is precisely what Myst is, which was categorized as adventure. I don't necessarily agree with the games nor definitions of the polls, particuarly the genres I'd like to develope. Interactive Story Games use to be categorized as adventure games, whereas Myst was more of a puzzle game (think of it like a series of puzzle games all mixed into one). The other issue is JRPGs vs Western RPGs. By this definition in the poll, Final Fantasy 1 would be a Western RPG, and some Ultima and Wizadry games would be JRPG's, even though they inspired many aspects of what is considered classical JRPG fare and are western RPGs. JRPG's are more of an evolution in terms of technology and story based on early western RPGs, whereas western RPGs today are more of an evolution in gameplay.
That being said, the one game I'd love to take the gameplay of an use it for future games is The Last Express. (I guess it would fall under the category of an interactive story game). It sold poorly, but I feel it was just way too ahead of it's time. I mean, how many real-time interactive stories can you name? Not an action adventure game, as there was very little action; it was mostly just story telling. But imagine the gameplay put towards a mystery game, or a horror game, where you have a real time limit, and have a low possibility of ever experiecing the same game twice?