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.X Files...

Started by October 05, 2001 11:22 PM
5 comments, last by VoytekG 23 years ago
Hi! I am getting into 3D programming and I need a program that is (hopefully) free or has a demo or soemthing that will let me create .X files for D3D! If anyone can give me some names, sites, or something, I would appreciate it greatly. Thanks a lot. -Voytek http://www.liquidsoftware.cjb.net Games, apps, and more!
http://www.liquidsoftware.cjb.netGames, apps, and more!
try 3d canvas, freeware. At www.amabilis.com

Don''t know if the .x format exported is pure dx you may need. Just try...
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Hey!
Thanks a lot! :D
-Voytek

http://www.liquidsoftware.cjb.net
Games, apps, and more!
http://www.liquidsoftware.cjb.netGames, apps, and more!
trueSpace 4.3, which you can get for $99 right now, has decent .X export, it just flips UV coordinate on export - annoying but easy to work around. If you''re willing to shell out a little more cash, you can get a great .X exporter for Lightwave (I believe the plugin is free). MilkShape also has the beginnings of .X export - not sure how well it works.

Or, you can use any 3D program, and convert the file using 3D Exploration, which I would recommend getting anyway, as it lets you tweak a lot of the object settings that may not export from the program you created the object in.

Regards,
- Nick "digisoap" Robalik
-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
any idea what professionals use?

Observe everything, remember more!
if (witisism == !witty) return to_hole
quote: Original post by tom76
any idea what professionals use?



Whatever they are paid to use. In a game development house, whatever the game company has bought.

Once you have the modelling concepts and art skills down, moving between products shouldn''t be terribly difficult.

So just learn to model in whatever you have. If you''re a great artist in Milkshape (for example) companies know that it won''t take you long to switch to whatever they use.
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i use 3d studio max r1. should be able to pick that up someplace free or very cheap since its old. has 3ds export...the directX SDK has a thing called 3dsconv.exe which will convert 3ds meshes to the directX format.
Use the WriteCoolGame() function.Works every time.

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