Advice on a starting game company
I'd say the other way around; given the OP seems to be just starting out and hasn't even figured out what game he actually wants to make, I'd say make a game first before you declare yourself a company.
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
Put things in order.
What is your business plan? How exactly do you intend to make money? Who is your target audience? What does your target audience require in order to make a sale?
Lots of people build products without a market. Others figure out the revenue they can make but fail to consider the costs to get there. What's the point of investing $5000 if there are zero customers to buy it, or investing the $5000 only to make $500 in sales. Don't do that.
The FIRST step is to ensure you have a solid business plan. Figure out who your customers will be, figure out what they want and what they are willing to pay, figure out what your costs will be to provide that to them, then see if the venture will be profitable. Figure out your first product, your second product, your third product, how you will bring each to market, how you will advertise, and all the rest of the business side.
Or you can wing it and trust to luck, but if that is your goal you might as well just invest your time and money into the lotto.
What is your business plan? How exactly do you intend to make money? Who is your target audience? What does your target audience require in order to make a sale?
Lots of people build products without a market. Others figure out the revenue they can make but fail to consider the costs to get there. What's the point of investing $5000 if there are zero customers to buy it, or investing the $5000 only to make $500 in sales. Don't do that.
The FIRST step is to ensure you have a solid business plan. Figure out who your customers will be, figure out what they want and what they are willing to pay, figure out what your costs will be to provide that to them, then see if the venture will be profitable. Figure out your first product, your second product, your third product, how you will bring each to market, how you will advertise, and all the rest of the business side.
Or you can wing it and trust to luck, but if that is your goal you might as well just invest your time and money into the lotto.
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