[media]
[/media]
10x Faster Performance for VR: www.ultraengine.com
Check out my performance tests of the iPad 2 and 3 with just under 10 million polygons:
[media][/media]
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
Ok but there's just a tiny problem with your demonstration. It's the same teapot repeated about four thousand times. Instancing is very misleading in terms of performance, perhaps having an actual scene drawn instead would be a better proof of concept...
I think the test was to see just how many polys could be rendered at once. Without instancing it usually becomes a bandwidth issue before it becomes a poly count issue.
So unless I misunderstood the point, instancing was an excellent way to measure the raw poly pushing power of the iPad.[/quote]
It's a double-edged sword, as instanced polygons can be cached by the GPU which can then render them much, much faster than a for the same amount of polygons, even assuming infinite bandwidth.
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
It's a double-edged sword, as instanced polygons can be cached by the GPU which can then render them much, much faster than a for the same amount of polygons, even assuming infinite bandwidth.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
Previously "Krohm"
http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux