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I would like to write a win32 top-down 2d tile engine for a simple multiplayer game. I have researched various methods of loading and using PNGs in an windows application but I was wondering if anybody has any experience in this topic.[/font][color=#000000][font=Arial,]
I would like all the networking, keyboard input and window management handled using the WinAPI and for this image library to only load and display the images in a grid format - a minimalist use of such a library, does anybody have any suggestions?[/font][color=#000000][font=Arial,]
Thanks, Alex.[/font]
A simple png library for use in a c++ win32 tile-based game engine
Free Image is free/open source, and will load a variety of formats.
Not sure how you mean "[color="#000000"]load and display" - displaying is a separate matter, which is more to do with whatever you're using for the graphics API? (And if you mean that you're not yet, you presumably can do that with the basic Win32 API, but there's plenty of better alternatives like SDL and Qt - these libraries also have their own method of loading PNGs.)
Not sure how you mean "[color="#000000"]load and display" - displaying is a separate matter, which is more to do with whatever you're using for the graphics API? (And if you mean that you're not yet, you presumably can do that with the basic Win32 API, but there's plenty of better alternatives like SDL and Qt - these libraries also have their own method of loading PNGs.)
http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux
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