Looking For Feedback on Dungeon! Game
[color=#333333]I have just released a BETA of my Windows version of the classic board game Dungeon!, and I could use some feedback on the general gameplay experience.
[color=#333333]The game is functional, but is certainly in need of polishing. The BETA version is currently fixed to 2 players of the Elf class (the other classes will be added soon). Also, there are no sound effects in the game yet.
Ok, "something" happened now. But I think you should make it drastically more interactive and intuitive.
Cheers
Cheers
Fuzzy, thanks for trying the game out. My guess is, you were clicking on places that were not legal moves. In the beginning, your character will be at the Start area...so your first move has to be an area adjoining that Start space (there is only one space adjoining the Start area, and that is the Main Gallery). After that, you may again select an adjoining space to the Main Gallery (five options now....Start and 4 corridor spaces radiating out from the Main Gallery).
Movement phase continues in this fashion until you mark up to 5 spaces (can be less if desired)....when you have chosen your final move position, right-click and choose Commit from the pop-up menu.
As I said, the game is not very polished yet. You are right, some interactive messages would be helpful here....maybe a brief pop-up message saying when you have clicked on a space that is not a legal move would help, along with a suggestion to click on a adjoining area.
Movement phase continues in this fashion until you mark up to 5 spaces (can be less if desired)....when you have chosen your final move position, right-click and choose Commit from the pop-up menu.
As I said, the game is not very polished yet. You are right, some interactive messages would be helpful here....maybe a brief pop-up message saying when you have clicked on a space that is not a legal move would help, along with a suggestion to click on a adjoining area.
A cue to identify legal moves (highlighting a space on hover) would be better than a popup, and might be just enough to allow somebody who hasn't played stumble through a game and enjoy it anyway. In place of a windows XP dialog I would suggest using a simple flat pane, maybe with some gradients or a hint of transparency (think XBox 360 UI), a small change that I think would make a big aesthetic difference.
Just wanted to let you all know, I am removing the app from circulation until I can re-theme the game to use original artwork.
My honest opinion is that it needs quite a bit of work. I had no idea what I was doing. Are the grey lines cell divisions? If so, why are the cells so random in size and shape? When I click on a cell (?), a black square shows up. Why? Is that my character? I clicked on multiple adjacent cells (?) in sequence and had a black square show up in each cell (?) I clicked on. I then accidentally right clicked (I think, anyway) and a dialog box popped up asking if I wanted to make this my move. I thought I could only move one cell at a time? Did I only move one cell? Again, what constitutes a cell?
If you are going to make this graphical, you need to provide user feedback. Given the nature of the game, I would say real time user feedback. That being said, just looking at the instructions you posted screamed text adventure.
Anyway, JMO.
If you are going to make this graphical, you need to provide user feedback. Given the nature of the game, I would say real time user feedback. That being said, just looking at the instructions you posted screamed text adventure.
Anyway, JMO.
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