max621 : if you have nVidia card make sure you use DetonatorXP drivers... I had some problems with some other drivers..
Lord Karnus : I realy couldn''t find anything simmilar to the thing you described... the only API functions I have are the same as Nehe''s.. well modyfied for object orianted program, but basicly the same... I can post some of the code if you could help me...
There are more worlds than the one that you hold in your hand...
Tech-no demo...
_DarkWing_ :
I kinda doubted it would be that simple...
, you don''t have a Win98 system to test it on? I could help you look, but the best thing to do would run it through the debugger (on a Win98 system) and find out exactly which line of code causes the crash. I''d help you, but I''d probably need the source to do the debugging (I can''t do asm too well). I''m not the best debugger either, plus it may not even crash on my computer. (Though I am running Win98) One thing you might try is to add logging code that prints to a file each major function that was called, with whatever parameters it was called with. When the demo crashes, the error must have taken place after the last one logged, before the next one that wasn''t. Plus, it''s easier for the end user to just email you the log than to ask them tons of questions.
HardSniper :
The invalid page fault you mention : what module is it in? If it''s in your video driver''s .dll then it''s easy enough to narrow the bug down to either a gl function call or the screen setup process. Does the demo play at all? Or does it crash before it starts?
email
Something kinda sad about
the way that things have come to be.
Desensitized to everything.
What became of subtlety?
--Tool
I kinda doubted it would be that simple...

HardSniper :
The invalid page fault you mention : what module is it in? If it''s in your video driver''s .dll then it''s easy enough to narrow the bug down to either a gl function call or the screen setup process. Does the demo play at all? Or does it crash before it starts?
Something kinda sad about
the way that things have come to be.
Desensitized to everything.
What became of subtlety?
--Tool
[email=JValentine_13@hotmail.com]contact[/email]
Hi
Crashes on my system too..
My system:
Amd 800
128 mb ram
Geforce3
I think it crashes after creating the ogl window..,
take care,
Bruno
Crashes on my system too..
My system:
Amd 800
128 mb ram
Geforce3
I think it crashes after creating the ogl window..,
take care,
Bruno
Well, I det the crash too, DarkWing.
The window is created before the crash...
Try this :
Check EVERY class to make sure it''s constructor does NOT call OpenGL calls, or :
for each global instance of a class, INSTEAD of
cMyClass Object;
try
cMyClass *Object;
then after you absolutely know that everything else is ready,
Object = new cMyObject;
You''ll have to change the ''.''s to ''->''s but thats about as irritating as it''ll get.
The reason for this is that Win2k might be more forgiving on calling unititialized stuff (Like in my previous post) than Win98
Hehe, good luck!
So good to see you once again.
I thought that you were hiding.
And you thought that I had run away.
Chasing the tail of dogma.
I opened my eye and there we were.
--Tool (who else?), Third Eye
The window is created before the crash...
Try this :
Check EVERY class to make sure it''s constructor does NOT call OpenGL calls, or :
for each global instance of a class, INSTEAD of
cMyClass Object;
try
cMyClass *Object;
then after you absolutely know that everything else is ready,
Object = new cMyObject;
You''ll have to change the ''.''s to ''->''s but thats about as irritating as it''ll get.
The reason for this is that Win2k might be more forgiving on calling unititialized stuff (Like in my previous post) than Win98
Hehe, good luck!
So good to see you once again.
I thought that you were hiding.
And you thought that I had run away.
Chasing the tail of dogma.
I opened my eye and there we were.
--Tool (who else?), Third Eye
[email=JValentine_13@hotmail.com]contact[/email]
Lord Karnus : I never call any ogl function in constructor.. I know that''s one of errory you could make... well I guess I''ll have to install win98 somewhere ant start to debug line by line...
There are more worlds than the one that you hold in your hand...
There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Here''s the error. It asks for fullscreen/windowed mode, I can click either, and it creates the "Framework (SethGL)" window, then the error pops up.
TECH-NO caused an invalid page fault in
module at 0084:00000018.
Registers:
EAX=00000001 CS=015f EIP=00000018 EFLGS=00010202
EBX=00640000 SS=0167 ESP=0074fcac EBP=0074fe38
ECX=00000001 DS=0167 ESI=00000000 FS=3d57
EDX=00000001 ES=0167 EDI=bff7771a GS=0000
Bytes at CS:EIP:
88 7e 00 f0 16 e8 00 f0 00 00 00 d4 28 00 94 05
Stack dump:
00000000 00640000 00000200 00000200 00000004 0170000c 00100000 00ae0e20 00000007 0074fe28 00411ce8 00000000 00407bfb bff7771a 00000000 0074fe38
HardSniper
TECH-NO caused an invalid page fault in
module
Registers:
EAX=00000001 CS=015f EIP=00000018 EFLGS=00010202
EBX=00640000 SS=0167 ESP=0074fcac EBP=0074fe38
ECX=00000001 DS=0167 ESI=00000000 FS=3d57
EDX=00000001 ES=0167 EDI=bff7771a GS=0000
Bytes at CS:EIP:
88 7e 00 f0 16 e8 00 f0 00 00 00 d4 28 00 94 05
Stack dump:
00000000 00640000 00000200 00000200 00000004 0170000c 00100000 00ae0e20 00000007 0074fe28 00411ce8 00000000 00407bfb bff7771a 00000000 0074fe38
HardSniper
HardSniper
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