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Engine of choice

Started by February 14, 2012 06:47 PM
3 comments, last by Maik Klein 12 years, 8 months ago
Hello,
i want to start a game project as a programmer, but i dont know which engine i should use. I tried unity , udk and cryengine and i did a lot of research but i still cant decide.
My aim is a :
-Coop fps shooter
-random generated map ( interior only, connection of different rooms )
- i know csharp and java
- interior should have dark reflective surface like ( Secure.mycrysis.com )
my personal review of the engines
UDK:
-familliar coding language , simillar to java but still a little bit strange.
- cant bake lightmaks into procedural objects, i need to do alot of workarounds in udk
- alot of tutorials and many tools
Unity :
- Very easy to learn, i can create scripts in csharp with mono
- lot of tutorials
-big community
- need to buy the pro version for realtime lighnting.
cryengine:
- realtime lightning , would fit extremly well in my project
- good and easy to use editor
- very hard to get into the coding stuff. dont know lua and c++, and the mono version is still in development.
- still in development , like no exporter
- very few coding examples
Which engine would you recommend me to use ( for my project and future projects ) ?
Any of those would suffice. I'd probably recommend UDK though for several reasons -
1) The fact that well, it is a FPS engine first and foremost with bleeding edge tech
2) It is insanely well documented
3) Lots of companies use the Unreal engine, so it is transferable knowledge for the industry
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
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I'd recommend try 3D Game Studio
but language is lite-c and similar C++ but easy to learn its language.
Its appropriate for making FPS game! and 3DGS is realy flexible!
-3DGS using physX
-enough tutorial
-3DGS has Model editor, level editor and script editor
-N

eed to buy the pro version for shader, for hide data folder etc.


[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

-i think big community[/font]

I would recommend you an Unity engine (you said you know C#).
Me and my team are making a game in Unity too and we think it's perfect. smile.png
i think i will choose udk

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