My experience was great! I attended:
- Effective Marketing in the Indie Games Space
- Your Game Engine From the Web
- Intro to Producing for Mobile
I enjoyed the 'Intro to Producing for Mobile' the most since it really hits home for us at OnSlaught Games. We are all holding down regular day jobs away from game development, so we easily spend 50+ hours working each week, 40 at the 9-5 and another 10+ easily during the week and on the weekend. Evangeline shared her experiences related to this situation, the importance of delegation, defining success vs failure, knowing when to quit or move on to another idea, and most of all - making money and keeping the business sustainable.
What were your high notes?
Sessions Now Posted (http://altdevblogada...session-videos/)
Programming Track
[color=#000000]The Integrated Influence Architecture - Combining Reactive and Deliberative AI for NPC Control by Luke Dicken
[color=#000000]Cross Platform Game Development in C# by Matthieu Laban, Philippe Rollin, and Miguel de Icaza
[color=#000000]Control, Configure, Monitor and View Your Game Engine From the Web by John McCutchan
[color=#000000]Accelerating Game Physics for Heterogeneous CPUs & GPUs by Erwin Coumans (speaker declined to share)
[color=#000000]Understanding the Second Generation of Behavior Trees and Preparing for Challenges Beyond by Alex Champandard
[color=#000000]Real Time Area Lighting - Now and Next by Sam Martin
[color=#000000]PowerVR Hardware Architecture and Application Performance Guidelines by Gordon MacLauchlan
[color=#000000]Dynamic Global Illumination by Wolfgang Engel, Tim Martin, and Igor Lobanchikov
[color=#000000]Game Tools as a WebApp: Lessons from Insomniac’s Next-Gen Tools and Engine by Mike Acton (Coming soon!)
Education Track
[color=#000000]Accommodating Diverse Learners: Designing an Effective E-Learning Platform by Dan Miller-Schroeder (Coming soon!)
[color=#000000]Centred for Excellence - The Challenges Inside Abertay' Games Programmes by Ken Fee
[color=#000000]Building Better Rubrics Using Game Design by Ian Schreiber
[color=#000000]Educating the Next Gen. by Alex Darby
[color=#000000]More than Software and Theory by Heather Decker-Davis
Design & Production Track
[color=#000000]Intro to Producing for Mobile: how to "go indie", actually ship an app, and not die by Evangeline Marzec
[color=#000000]"Scrum Bowling" : Agile Production Methodology for Indie Teams and Student Projects by Margaret Moser
[color=#000000]Creating A Positive Online Community by Ryan Arndt
[color=#000000]Effective PR, Marketing, and Community Management in the Indie Games Space by Erik Johnson
[color=#000000]Operant Conditioning in MMORPG's by Mike Grimes
[color=#000000]Game Over! Exit Strategies for Persistent Games by Ian Schreiber
[color=#000000]Junk Master Series, Design Approaches, Issues, and Best practices by Wasin Thonkaew
[color=#000000]Beyond this post, these videos will continue to be available under the official AltDevConf YouTube Channel!