Synth Sampling Stations: The Ultimate Package
Haha, no it didn't sound like a sales pitch. I was just very eager to get started and after hearing Komplete for the 10th time that day, I felt like I should get it.
Give HALion 4.5 a try... incredibly powerful, its library is good for general sounds and also the base for any extensive sound design. Not mentioning that you can load any of your samples into HALion 4.5. Besides that, its sound generating and sound sculpting quality are first class... for this first time from Steinberg. The filter section is so so strong I have not seen yet before anywhere...
I think Cubase 6.5 with HALion4 is a complete solution, you do not need any other instrument, if you know it inside out and you can focus better on song making still you are not limited at all...
I think Cubase 6.5 with HALion4 is a complete solution, you do not need any other instrument, if you know it inside out and you can focus better on song making still you are not limited at all...
Komplete is very good and offers a great deal of flexibility, especially when combined with East West stuff.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Side note: while getting a good library (or set of libraries) is certainly very important, don't forget knowing how to use them is vital. I think sometimes folks feel it's the library's fault or limitations and just by buying a new library, they'll fix all of the limitations or issues with their virtual instruments. Not so. In fact, I'd recommend getting a core library and then study the heck outta of it. Get to where you know exactly how to push it to the limits and make it sound great. Then you can consider adding more sounds as needed.
The same applies to plugins BTW.
The same applies to plugins BTW.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
[font=arial,helvetica,sans-serif]For me, it is all about Kontakt. I´m still on Kontakt 4.2 but it is pure gold.[/font]
[font=arial,helvetica,sans-serif]80% of my stuff is Kontakt based[/font]. [font=arial,helvetica,sans-serif]I do a lot of sampling & even create my very own Instruments, [/font]
[font=arial,helvetica,sans-serif]so if you want to be creative, a tool like this is your best friend.[/font]
[font=arial,helvetica,sans-serif]80% of my stuff is Kontakt based[/font]. [font=arial,helvetica,sans-serif]I do a lot of sampling & even create my very own Instruments, [/font]
[font=arial,helvetica,sans-serif]so if you want to be creative, a tool like this is your best friend.[/font]
Sorry, guys, but I think that synth smapling station is kind of nonsence itself. Many great software (and even hardware) synths can be purchased for lower price, and they will sound better, offering more flexibility to a musician. But it is important to choose "correct" synths with good algorithms, something like DiscoDSP Discovery, Tone2 Electrax, AAS Ultraanalog / Tassman, or old assembler-based buddy VAZ Modular
Denis Zlobin,
independent musician.
independent musician.
Native Instruments Komplete, either the "normal" or Ultimate version, includes Reaktor, and Reaktor includes access to the online repository of a few thousand user-made Reaktor ensembles, which (adding what you already have, and the other synths, effects and sample libraries included in Komplete) should be enough for anybody.
Reaktor is also a great choice for building your own strange and specialized synths, but I suppose it isn't a priority for you.
Reaktor is also a great choice for building your own strange and specialized synths, but I suppose it isn't a priority for you.
Omae Wa Mou Shindeiru
Sorry, guys, but I think that synth smapling station is kind of nonsence itself. Many great software (and even hardware) synths can be purchased for lower price, and they will sound better, offering more flexibility to a musician.
Back when I was still early in electronic composition/audio production field, I purchased a sound module from Edirol that had some pretty fantastic sounds. It cost me about $700 in 2002 or 2003 if I remember correctly. Many virtual instrument packages I've seen have better sound samples, scripting and can offer more flexibility than some hardware can. Perhaps I just picked a middle tier module back in the day, who knows. What I can say is that after spending several years as a big paper weight in my studio, once I expanded my virtual libraries quite a bit, I sold that module off on Ebay and haven't looked back.
Many top tier composers I know work with most virtual now as well. Takes up less studio space, few opportunities for hardware to go out on you, software updates keep you in the game and help your tools work with OS updates, etc. If you want to be 100% hardware, go for it! After all, it's all about what makes YOU work the best you can. What helps you produce the level of music/audio you're after.
But it is important to choose "correct" synths with good algorithms, something like DiscoDSP Discovery, Tone2 Electrax, AAS Ultraanalog / Tassman, or old assembler-based buddy VAZ Modular
I would think the folks at East West or Native Instrument or [insert name of virtual instrument developer here] would know how to create good algorithms and also know how to create a good product. Otherwise reviews/critiques wouldn't be as good, customers wouldn't purchase them and those companies would have gone out of business, right?
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Hi, Nathan
Back when I was still early in electronic composition/audio production field, I purchased a sound module from Edirol that had some pretty fantastic sounds. It cost me about $700 in 2002 or 2003 if I remember correctly...[/quote]
I understand your point, but I'm not sure that you comletely understood what I was going to say. Probably, because of my poor English
The thing I s not actually about Hardware vs. Software, and I'm quite sure that nobody actually needs sample-based hardware instruments in the XXI century. Hardware synthesizers are usually better than their software analogs, and there is a lot of technical stuff behind that, which I'm unable to explain in English, but this is still not a point.
I mean that synth sampling station will never give you as much flexibility as real synth (no matter, software or hardware) does. Acoustic instruments are much more flexible than sample-based, and there is the same thing with synths. And I see no reason in bying synth sample library or synth sample-based instrument, which usually costs more than good software (and sometimes - hardware) synth. Of course, synth sample library offers you samples from many differents synths, but they are still samples and limitations here much higher.
As far as I know, EastWest doesn't produce software synths, they produce sample-based stations. NI does, and their products are good, but sometimes too special and sometimes - not so perfect. For example, FM8 or Absynth are great synths, and I would call them best products in the world of FM-synthesis ever. But FM-synthesis is very complicated thing itself, and needs a lot of special math skills to work with it professionally. Massive is good synth, but it has a lot of aliasing, which is a problem of the most of digitals synths (hardware and software). Sometimes aliasing is not a problem at all, and sometimes it can actually ruin a timbre or a whole mix on some frequence. Reaktor is a great instrument itself, but you should be a really synth geek to operate it well. Downloadable user-made Reaktor ensembles are often too glitchy and buggy, just because making good synth is a very difficult job, and best software synths are made with low-level coding.
Synths I mentioned before are examples of perfect software synth engineering, and they are quite unexpencible. DiscoDSP Discovery, Tone2 Electrax and AAS Ultraanalog are also quite easy to use.
But probably my opinion is kind of corrupted due to I don't like Native Instruments' products (I can't actually explain why, it is intuitive thing), and a great fan of good indie software.
Cheers,
Denis.
Denis Zlobin,
independent musician.
independent musician.
I see what you mean Denis. And I agree with your idea but from my experience most clients are only after two or maybe three types of music for their games:
1) retro, chip style tunes
2) highly realistic sounding tracks - either with live musicians are high quality mock ups
3) a fusion of the two
So while you're right, true synthesis programs do offer more flexiblity - most clients I work with are not after that sound exclusively or the synth sounds I already have meet the needs and vision of those projects.
1) retro, chip style tunes
2) highly realistic sounding tracks - either with live musicians are high quality mock ups
3) a fusion of the two
So while you're right, true synthesis programs do offer more flexiblity - most clients I work with are not after that sound exclusively or the synth sounds I already have meet the needs and vision of those projects.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
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