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Help a 3DSMax noob get a good render

Started by January 27, 2012 08:13 PM
0 comments, last by ctriolo 12 years, 11 months ago
I'm trying to render some models but I can't seem to get the lighting right. My 3DS Max skills are severely lacking (I'm a programmer not a modeller) so I'm not sure how to set up the scene to get the best render I can. Specifically the problem is with a lack of ambient occlusion. This is the render I have at the moment...

EzYJP.jpg

As you can see, no ambient occlusion. I'm using mental ray renderer, but apart from that I'm not sure what I need to change. I've tried following some tutorials but they all seem to be for models without textures (clay-rendering), how does one get ambient occlusion while also keeping diffuse textures? I'm sure there's a way to 'merge' two materials together but I can't for the life of me figure out how. Thanks!
Are you trying to render it out just as a still-image? If so, I beleive one method (At least when I did it) was to render your ambient occlusion as a separate, textureless pass, and then layer it onto the image in something like Photoshop or Aftereffects for the desired effect. Would that work for you?
Animation / spriting bloggity blog thingoo:
http://www.gamedev.net/blog/1367-chriss-animation-blorg/

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