Binaries hosted?
I'll look into adding some cross-compilers to generate binaries for other platforms. Android would be possible (although it still has the float/double bug), I think FreeBSD is easy to do, and I've read about generating Mac OS X binaries under Linux, but it's a little out-dated and I'm not sure it'll still work. I could also generate binaries for mingw, but I would assume most windows developers use Visual C++, or would some one have interest in that?
Mac would be interesting, but I believe Mac has moved away from gnuc in later versions and instead use clang as their compiler. I'm not sure if this is fully compatible with gnuc or not.
I don't think Windows libraries are all that interesting, as you would have to provide so many different versions depending on compiler and project settings to cover most uses. This is one of the reasons I don't provide any binaries myself to begin with.
I don't think Windows libraries are all that interesting, as you would have to provide so many different versions depending on compiler and project settings to cover most uses. This is one of the reasons I don't provide any binaries myself to begin with.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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