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Map Maker (like world craft).

Started by September 30, 2001 10:50 PM
5 comments, last by DmitryD 23 years, 4 months ago
I am working on a 3D Engine, and im using a lot of the tutorials from NeHe and some other places from the OpenGL site. So far i would have to have the user make the maps either through terrains, or through text files with coordinates (like in the NeHe tutorial with the DirectInput thingy.). The text files thing sux, cuz it takes soo long to use the coordinates for the map. So i wanted to make a Map Maker in Visual Basic 6.0 and have it kind of like worldcraft. but im not sure how i could do this. I dont know where to start. Does any one know of a tutorial or demo like that?
Quite a few good 3d editors have gone open source, particuarly older ones that were used for games like Quake 1, Quake 2, etc.
I know Qoole went open source, and that was a pretty good level editor.

But I''d say most level editors are written in C++, because it''s much more powerful than VB.

So, you might be on your own for this one. But take a look around, you never know what you might just find. But why not be programming in C++ ???
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Well here''s something that I came across, creating 3d tools with MFC
http://www.gamedev.net/reference/articles/article1358.asp
might be worth a read, even if ur using VB, some of it might be helpful
just as a bit of advice, definetly do this in c++.

i''ve played with opengl in visual basic and it''s just not worth the effort. (no offense to those people who took the time to port the tutorials to vb. i do think that was worth the time spent)

one thing you will eventually run into if you get your editor up and running is having ALOT of geometery on screen at one time. this just isn''t efficient in vb. even if it''s bugless, it will still be slow. there is just to much overhead and there are so many short cuts you need to take with ogl in vb.

all of the issues you will have will be the same regardless of what you use to develop it in. c++, structured well and optimized will yield much better results not to mention you''ll learn more about the compiler and some real windows programming as well.

my two cents, hth.

Hi, thanks for the replys, i am doing the actual OpenGL engine in Visual C++ 6.0 but i was told that i should make the map maker in Visual Basic because its easier for making interfaces and such.
I recomment using MFC for making interfaces. You can always use the dialog option instead of multi view and windowed view. It basically works the same as VB except that VB blows cheese

Try it with MFC.
Should look good then!
That tutorial, http://www.gamedev.net/reference/articles/article1358.asp
is also a good reference.

Thanks
Ashman
www.settlers.net
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Hi,

On my site, I''ve a little program called T3D who cleans a T3D file from UnrealEd 2.0

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Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/

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