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Problem with vc++ 6.0 and filesizes...
Yes. It does belong here, even if i'm just talking about my compiler. Im a newbie and dont know how to use that vc++! It propably puts too much code into my executable since my executable for that basic program of NeHe-tutorials took 169kB. The executable in source-link is only 32KB.
Please remember if you answer that i truly am a newbie. If you know how to use vc++, tell me what i can do to get down to 32KB.
I thank in advance all who might even consider answering.
Xewe
P.S. I searched old posts back for a month but didnt find anything so if this is a topic that is asked all the time, im sorry. i didnt find anything....thank you
Edited by - Xewe on September 30, 2001 7:05:17 PM
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Goto Build->Active Configuration and set it to Release.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
Jiihaa! That did the trick and you answered wery quickly too.
Thanks a lot m8
)))
Xewe
Thanks a lot m8
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Xewe
Does anybody know why sometimes debug version works perfectly, and release version doesn''t at all (VC++ 6, OpenGL?
Debug is overly cautious. You probably have a pointer or write operation going over some allocated memory. Debug allocates tons of extra memory and flags unset and deleted variables to ensure errors like that don''t crash the program (that''s also why it''s slower). I never use the debug option, since it makes it harder for me to notice the errors
.
[Resist Windows XP''s Invasive Production Activation Technology!]
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[Resist Windows XP''s Invasive Production Activation Technology!]
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