[quote name='truant' timestamp='1325956093' post='4900373']
To illustrate the problem I'm having: in a SH game, the emphasis is placed on restricting the player, confining his movements, and chipping away at him gradually as supplies become more scarce. In a RPG, the emphasis is placed on providing the player with more and more freedom and confidence. If I allow a character in a SH game to improve themselves by increasing stats, the tension dissipates. In a RPG, if I don't allow the character to improve themselves by increasing stats...well, it's not a RPG.
You might give your character increased power and a feeling of "freedom and confidence" only relative to some specific kind of adventurous things to do, while at the same time threatening him and "chipping away" from another side.
For example, imagine Dracula with a more prepared Jonathan Harker who has something to steal from the vampire (maybe deeds and treasures from his vault or secret books and diaries from his library): as successful and competent as he might be on this RPG front, his chances of escaping his host and returning home alive on the SH front remain very small.
In general, if you add constraints (two different "feelings" at the same time), feeling constrained (complex and careful compromises are unavoidable) should be expected.
[/quote]
Actually, that's a pretty good example. I used almost the same argument in the Skyrim forum for people who think that improving things like pickpocketing and lockpicking shouldn't count toward character progression (and make enemies stronger) because they didn't make the player character stronger (in a combat sense). My argument was that if these things gave the character more confidence and greater ability to complete these stealth-oriented tasks, you have to up the ante (in terms of enemy strength) in order to keep these activities interesting and exciting. Stealing from peasants is fine on level 1, but boring on level 20. Now, stealing from powerful vampires is another matter all together.
Thanks, that's given me something to think about.
![:)](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/smile.png)