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Should you skip on developers needing music/sfx but don't have anything to show?

Started by December 28, 2011 11:41 PM
9 comments, last by Matias Goldberg 12 years, 10 months ago
I was going to say the same that Nathan. He summarized pretty well.
I completely agree that sound & music play enormously in the immersion of your world; however games tend to change during production; sometimes the end result is far different from the original idea, and the mood & atmosphere of the music no longer matches the game's anymore.

May be a few pieces to use as "placeholder music" is a good idea like Nathan said, to see how it would fit/work; but that's all; otherwise you'll waste your efforts tremendously.

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