Hi,
If you expose a template class which has no default factory, the engine asserts in CallGlobalFunctionRetPtr because the objType->beh.construct passed from AllocateObject is 0. However, I don't have any errors at compile time. ( I should have one, since the object has no default constructor ... ) It's pretty easy to reproduce. Any ideas how to fix that ?
Thanks
Pierre
Crash when aggregating a template class that has no default factory
I'll look into it. Thanks for the report.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I've fixed this bug in revision 1082.
Thanks,
Andreas
Thanks,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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