I´ve read some posts about c# and opengl together. As everybody knows C# is a windows-based programming language. Isn´t it weird not to take DirectX/XNA,is it?
I want to know your arguments why anybody is using this combo?
C# and OpenGL - a weird combination
I´ve read some posts about c# and opengl together. As everybody knows C# is a windows-based programming language. Isn´t it weird not to take DirectX/XNA,is it?
I want to know your arguments why anybody is using this combo?
No, thats not weird.
My reason for using that combo is that I already knew openGL; and if i didnt, I would rather opt to invest in learning the more portable option.
I´ve read some posts about c# and opengl together. As everybody knows C# is a windows-based programming language. Isn´t it weird not to take DirectX/XNA,is it?
I want to know your arguments why anybody is using this combo?
C# is available for all major desktop platforms and is a standardized language with implementations from multiple vendors, The language is not Windows based. (the .Net framework contains parts that are focused on Windows (and desktops in general), but C# does not)
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
The voices in my head may not be real, but they have some good ideas!
As everybody knows C# is a windows-based programming language.
Actually, it isn't.
You can program in C# for Mac, Linux, even iOS.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
[quote name='Florian22222' timestamp='1322667559' post='4889096']
As everybody knows C# is a windows-based programming language.
Actually, it isn't.
You can program in C# for Mac, Linux, even iOS.
[/quote]
And Android, and Windows Phone.
Also with some additional effor - also on PS3, Wii, and XBox360.
Surprised no one mentioned Mono - the Mono Framework is a cross-platform, open source implementation of .NET.
OpenTK is one of the more popular OpenGL wrappers for Mono/.NET (C#, but you're able to use the other .NET languages too!)
OpenTK is one of the more popular OpenGL wrappers for Mono/.NET (C#, but you're able to use the other .NET languages too!)
Starnick
Tesla Graphics Engine | AssimpNet | TeximpNet |
Surprised no one mentioned Mono - the Mono Framework is a cross-platform, open source implementation of .NET.
It was mentioned indirectly by mentioning Mac, Linux, iOS, Android, Wii, PS3 and Xbox360.
Yeah it's a weird combination, because neither C# or OpenGL are any good for making games.
</trolling> Sorry, couldn't help it. I kid, I kid!
</trolling> Sorry, couldn't help it. I kid, I kid!
. 22 Racing Series .
Yeah it's a weird combination, because neither C# or (sic) OpenGL are any good for making games.
Your trolling would have been much more effective had you remembered that the correct word is 'nor', rather than 'or'.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
[quote name='Hodgman' timestamp='1322713834' post='4889306']
Yeah it's a weird combination, because neither C# or (sic) OpenGL are any good for making games.
Your trolling would have been much more effective had you remembered that the correct word is 'nor', rather than 'or'.
[/quote]
Rock, paper, GRAMMAR NAZI BEATS TROLL.
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