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MD2 is jerky... smoothing ?

Started by September 28, 2001 07:31 AM
4 comments, last by djdynamic 23 years, 4 months ago
MD2 animation is very jerky... How could it be smoothed to appear to look like it''s fluent movement? THanks
*hehe* you need to inerpolate the frames.
When you want a good "turoial" go to www.nitrogl.com

Edited by - Crash_Kid on September 28, 2001 8:50:25 AM
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If you''re talking about my tutorial, the last parameter in the Animate function controls interpolation (the higher the number, the less ''jerky'' things will be).

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Trent (ShiningKnight)
E-mail me
ShiningKnight Games
Shining Knight:

Question.

I was bored, so I went to your website, to see what kind of games your developing, and the like.

I looked through your screen shots, and then I said: "I wonder if its just him working on this?" So I went to about, and, I saw:

API''s Known: Direct Draw, Direct Input, Direct Audio, OpenGL (etc)

The questions are( because this confused me really badly ):

Is it Direct Audio or Direct Sound?
And, isn''t Direct X itself the API, not its components like DDraw, DSound, and DInput?

Just wondering, because seeing that really confused me

------------------------------Put THAT in your smoke and pipe it
quote:
Original post by Drizzt DoUrden
And, isn''t Direct X itself the API, not its components like DDraw, DSound, and DInput?


API means Application Programming Interface. That''s a really broad term, encompassing (probably) any library you can find out there. So you could say that DirectX is an API consisting of a collection of API''s (DirectDraw et al).

First of all: DirectX is an API that encompasses several APIs.......... Its a SUPER API!

Second of all: Saying that I know DirectAudio/Draw/3D/Input (individually) sounds *A LOT* better than "I know DirectX."

Finally: DirectAudio encompasses DirectMusic and DirectSound.

------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games

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