MD2 is jerky... smoothing ?
MD2 animation is very jerky... How could it be smoothed to appear to look like it''s fluent movement?
THanks
*hehe* you need to inerpolate the frames.
When you want a good "turoial" go to www.nitrogl.com
Edited by - Crash_Kid on September 28, 2001 8:50:25 AM
When you want a good "turoial" go to www.nitrogl.com
Edited by - Crash_Kid on September 28, 2001 8:50:25 AM
If you''re talking about my tutorial, the last parameter in the Animate function controls interpolation (the higher the number, the less ''jerky'' things will be).
------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games
------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games
Shining Knight:
Question.
I was bored, so I went to your website, to see what kind of games your developing, and the like.
I looked through your screen shots, and then I said: "I wonder if its just him working on this?" So I went to about, and, I saw:
API''s Known: Direct Draw, Direct Input, Direct Audio, OpenGL (etc)
The questions are( because this confused me really badly
):
Is it Direct Audio or Direct Sound?
And, isn''t Direct X itself the API, not its components like DDraw, DSound, and DInput?
Just wondering, because seeing that really confused me
Question.
I was bored, so I went to your website, to see what kind of games your developing, and the like.
I looked through your screen shots, and then I said: "I wonder if its just him working on this?" So I went to about, and, I saw:
API''s Known: Direct Draw, Direct Input, Direct Audio, OpenGL (etc)
The questions are( because this confused me really badly

Is it Direct Audio or Direct Sound?
And, isn''t Direct X itself the API, not its components like DDraw, DSound, and DInput?
Just wondering, because seeing that really confused me

------------------------------Put THAT in your smoke and pipe it
quote:
Original post by Drizzt DoUrden
And, isn''t Direct X itself the API, not its components like DDraw, DSound, and DInput?
API means Application Programming Interface. That''s a really broad term, encompassing (probably) any library you can find out there. So you could say that DirectX is an API consisting of a collection of API''s (DirectDraw et al).
First of all: DirectX is an API that encompasses several APIs.......... Its a SUPER API! 
Second of all: Saying that I know DirectAudio/Draw/3D/Input (individually) sounds *A LOT* better than "I know DirectX."
Finally: DirectAudio encompasses DirectMusic and DirectSound.
------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games

Second of all: Saying that I know DirectAudio/Draw/3D/Input (individually) sounds *A LOT* better than "I know DirectX."
Finally: DirectAudio encompasses DirectMusic and DirectSound.

------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games
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