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Why is it that game designers should not have emotions for their ideas?

Started by November 25, 2011 05:48 PM
12 comments, last by FLeBlanc 12 years, 11 months ago

[quote name='frob' timestamp='1322258433' post='4887727']
Your desisn is not perfect. .

What design are you talking about?

[/quote]

The context of the thread; the designs that "game designers should not have emotions for their ideas" designs. All of them.

Be prepared to let any of them (or all of them) go.


Yes, be passionate about them. But don't hold them so closely that you refuse to advance. Game designers should have strong emotions for their ideas. If they didn't, I'd question if they were passionate enough to make great games. You just should be prepared to let them go, or as was stated above, kill them if necessary.

[quote name='frob' timestamp='1322258433' post='4887727']
Your desisn is not perfect. .

What design are you talking about?

[/quote]

The context of the thread; the designs that "game designers should not have emotions for their ideas" designs. All of them.

Be prepared to let any of them (or all of them) go.


Yes, be passionate about them. But don't hold them so closely that you refuse to advance. Game designers should have strong emotions for their ideas. If they didn't, I'd question if they were passionate enough to make great games. You just should be prepared to let them go, or as was stated above, kill them if necessary.
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So...All this time you're saying that passion is not a great thing to have for a game designer?


I don't think anyone's saying that. You just have to be objective, too--or, if you're having trouble with that, playtest the game in its earliest stages to see how people react to it. I'm working on a comedic adventure game right now, and if things that seemed hilarious in my head didn't warrant so much as a polite chuckle during playtesting, then I cut then. I did that because I was passionate about the game and wanted it to be the best it could be, despite my own limitations.

Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!

My portfolio: http://paulfranzen.wordpress.com/

you should be passionate and everything. but you have to know, and always consider, that you can be wrong on something. you're not perfect, sometimes someone else is right. and you have to accept that not everything you invented is pure gold and pure genius.

if you can't let go of ideas that failed/will fail, you're not good at your passion. because your main goal and passion is and should be making a good product. not a product with a feature you've invented, even if that feature is completely bollocks.

so put your passion into a higher level: the actual product (be it a game, a webpage you're designing, what ever).

an idea getting dismissed doesn't mean the idea itself was bad. it means it doesn't fit right now, right here. focus on the project, not your idea.
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

I love these kinds of threads where someone invents a thing/problem, then proceeds to attack some kind of nebulous 'they/them' over perceived wrongs. What's the point of crap like this, really? Why are you letting this ethereal 'they/them' say what you can or cannot do? And why do we have to listen to you whine about it?

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