So I've established that I can't do it on my own.
How many people at least, does it take to make a game? Say for example Doom or the 16bit Final Fantasies or better yet, Earthbound-but in today's standards.
What divisions are there in that said group?
Great news! you don't need a team to make clones of any of those games! Various versions of Game Maker (for example, RPG Maker VX for the Finl Fantasy clones) will allow you to do so on your own with time an effort. Their built-in scripting can also act as a beginning to learning programming. Plus, you'll often need additional artwork, so you can either work on making your own or finding someone to help you. For most (some?) versions of Game Maker, you can sell your product. So, you would gain all the experience you're asking about just by making one game with any form of Game Maker.
Otherwise, you're asking about how to build a car from the ground up with only raw materials
without having ever even turned a wrench before.
People aren't telling you not to assemble "Superforce GameDev Team Go!" because they don't want you to accomplish your goal. They're telling you to grasp a reasonable goal first so you can one day actually realize your dream.
At the same time, though, none of us think you will attain your dream. To us, you're just yet one more in an endless, massive horde of people who just really like video games and want to make their own.
Don't worry! If I were to make a, "I'm a total newbie and I want to break into the industry but know
nothing about
anything," post, everyone would think the same of me! And, they'd be right! So, no big deal.
Have you ever walked up to a little kid playing a sport, such as baseball or basketball and asked them what they want to be when they grow up and they say, "a professional ball player!"
You
know that's not going to happen.
I'd say there are less members of the core game development world than professional ball players of any given sport. That's a cold, hard reality for people who want to break into the industry. But, an indie developer with a smash hit? Chances are way, way,
way slimmer than that kid's of becoming a pro ball player.
But! Prove us wrong! Work hard and all that and one day, years from now, you can re-visit this old thread and update it with your latest breakaway hit!
Not trying to be hard on you. Just saying.
Good luck on whatever path you chose.