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Blender 2.6 repeating texture coordinates

Started by November 22, 2011 02:47 PM
-1 comments, last by b4b 13 years, 1 month ago
Hi All,

This is my first post, hopefully in the right section.
I've been trying to export uv coordinates in blender 2.60 in wavefront .obj format but they always fall in the 0.0f to 1.0f range.

Can someone post the steps to repeat a texture on a simple sphere like tiles for Blender 2.60? I havent been able to find a tutorial on this topic (at least not for 2.60)...

Any help would be appreciated.

-Patrick

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