Tried my best to narrow down the possible areas wheere this is occuring, but I simply am stumped.
I am able to replicate it by switching stages in my game, where stage switching hoses out the engine in preparation for the next stage. This includes a full garbage collect and clearing and deletion of angelscript modules from the previous stage.
Assertion failed: index < length, file C:\Users\Mike\Projects\IrEngine\src\deps\angelscript\/as_array.h, line 147
Assertion In Array
Rantings, ravings, and occasional insight from your typical code-monkey: http://angryprogrammingprimate.blogspot.com/
It's obviously a bug in AngelScript, but I need more to find it.
Can you at least provide the callstack where this is happening?
Can you at least provide the callstack where this is happening?
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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