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Tuts for 2D programming in Delphi & OpenGL Needed Badly!
Anybody have any tutorials on making something like a Tile Engine, in Delphi using OpenGL?
The main reason why I am coding such way, is that Delphi code I can use as a cross platform over to Linux, using Kylix (with no code change). And that OpenGL is faster then DirectX, obviously
I scoured the net for such code of the above, however, there is no code (yes, even searched on Google), so if anybody have any such code.....................................
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I dont have Delphi source but I have soe just GL source.
I think youre looking at the wrong things.
There is no good functions for drawing 2d with OpenGL.
But you can make it 3d by showing the scene from a 2d-angle.
You see... draw a lots of quads after an array with map info,
and give them different textures depending on the tile.
Then showing the scen from above will then give ya a top view 2d-fellin
I think youre looking at the wrong things.
There is no good functions for drawing 2d with OpenGL.
But you can make it 3d by showing the scene from a 2d-angle.
You see... draw a lots of quads after an array with map info,
and give them different textures depending on the tile.
Then showing the scen from above will then give ya a top view 2d-fellin
-=Moogle=-
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