Okay so I thoroughly enjoy spriting. I do so whenever I am bored, still as its a skill I'm proud of I always like getting better at it.
I figured rather than throwing up a specific topic each time I want crits on a sprite, I'd make a topic where I could put the sprites as I make them for crits.
At the moment I'm making a small 2D platformer, a simple project, but I want it to look good, here is the tilesheet for a rocky area,
32 x 32 per tile, tiles at top, example scene at bottom (including main character):
[size="1"]All Content for the purpose of the 2D platformer "Telli" are protected by a creative commons [size="1"]licence
Do not use without my consent.
Any and all crits appreciated,
Thanks in advanced,
Bombshell
[Help] General Spriting - Need Critiques
It looks presentable as it is already
But there's always room for improvement. Three things came to mind:
But there's always room for improvement. Three things came to mind:
- Make use of Anti-Aliasing*, always.
- Bigger contrast would look nicer; it'd give more depth and you can still do it even with palletized graphics (look at the great contrast these screenshots have). It's all about the color-choice. With a bigger contrast you can make richer textures and give those stalactices more cylindricalness.
- Did you use reference pictures, like from rocks, caves etc?
* I've collected some resources on pixel art anti-aliasing for you, but you can dig up more underground stuff if you research further:
http://gas13.ru/v3/t...ntialiasing.php
http://wiki.wesnoth....lias_Sprite_Art
http://www.natomic.c...ks/mpat/aa.html
I know how to anti-alias, but the sprite are meant to look retro-ish. I'd rather only anti-alias where the aliasing is highly visible.
I've messed with the pallet and made background tiles.
I've messed with the pallet and made background tiles.
I like your changes to the pallete, and those shaded mountains look very cartoonish, so good job.
That baby-blue sky made me regurgitate, however. Perhaps use analogous colors?
I get what you're trying to do with the clouds, but I think they should have less definition in the middle - right now they have a slight look of "alien cocoon" or something like that, and I can't really tell where the light is coming from.
I think they should look more like this:
See how there's no shading for the best part of their center? this gives an impression of softness.
That baby-blue sky made me regurgitate, however. Perhaps use analogous colors?
I get what you're trying to do with the clouds, but I think they should have less definition in the middle - right now they have a slight look of "alien cocoon" or something like that, and I can't really tell where the light is coming from.
I think they should look more like this:
See how there's no shading for the best part of their center? this gives an impression of softness.
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