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Here is my little bio:
C++ programming: awfully weak. The best I have ever programmed is a little windows program that calculated your car's speed based on your transmission gear ratio, rear end ratio, and tire size. I'm a car guy and you can't blame me for doing it.
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
Photoshop: I can tweak a thing or to. Most fun I've had was making bump maps, but I really don't have the talent atm to make anything artistic from scratch.
3DS Max: Entry level. I can certainly make funky shapes out of anything and have even played with basic animation.
I was a mechanical engineering student so I have my decent share of physics up to Physics 2 and have gone as far as Calc 3.
Modding experience:
Helped mod maps for Unreal Tournament 2004.
Made a few maps from scratch for Unreal Tournament III.
Created ships and stations in a mod for a space game called X3: Reunion. This one I went as far as doing a lot from scratch including importing textures and creating bump maps for them making space ships look pretty damn good in the game. I got pretty in depth with this mod doing custom engine trails, docking units, etc.
I've been thinking about learning the simple things. Maybe make a few cheesy smart phone games to get started and moving upward to more complicated smartphone games. Yeah, I know. Few and far make money off of smart phone games, but I figured I'd start somewhere and eventually evolve from there.
So I'm at a crossroad here because I don't mind the coding and I don't mind the artistic part of things. Does one or the other have front row seats? Or do engines exist where you can create some neat simple games for smartphones and perhaps I should concentrate on the coding later? I was thinking maybe concentrating on coding first to at least be able to do simple games, but as you can tell above, I certainly don't mind swimming around a nice game engine. My ultimate goal is to be able to have my own gaming company. Yeah its far off, but we all need goals, right?
![:)](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/smile.gif)