People who jump onto the scene demanding money as virtual "nobodies" just end up looking daft and egotistic, IMO.
I don't know where I'm going with this exactly, but what I'm trying to say is that I'd rather have someone play my game or hear my music and enjoy it than get caught up in whether I'm going to be paid for my contribution. I mean, seriously... who gets into music for money?
Your thoughts, while you have the right to express them, are seriously flawed. And naive, honestly. By your logic a new doctor shouldn't charge for the first few years of setting up shop. Nor should a newly open store! A lawyer should just work for free until they have enough credentials to make you, the customer, feel like their services are worth you paying something. Meanwhile any (and all) start up businesses have a ton of initial costs. So from an economic stance your logic is flawed.
Also your thoughts (or logic) contribute to the lowered value (or perceived lowered value) of audio work. If you want to give your work away for free - that's fine. It's your call. But to ignore the impact of your actions on the industry, producers and game developer's stance of audio and undercutting other audio freelancers then preach about how others look "daft and egotistic" is just showcases a lack of common business sense. It also comes off offensive.
People get into trades because they're passionate about them and have some natural talent at it. It's fine that you enjoy writing music but let me ask you a simple question:
If you could write music full time and not worry about paying bills and buying food, would you?
But everyone has to worry about paying bills and buying food. Very few people can live their entire lives off a super wealth and never have to work. So you're left with two options basically:
1) Do audio (music) as a hobby and whatever you make is a small bonus. But much of your time will need to be spent focusing on a "regular" job to be able to support yourself. Are you happy spending more or less time creating audio for games?
2) Try and make audio (music) a full time job by contracting or finding in-house work.
Neither option is a sell out. Neither means you're a bad person or makes one
"daft and egotistic." Nor does it mean one is greedy. If you're just starting out, make your rates appropriate. "Hi, I charge $5 per song." Because attaching a tangible value to your craft, talents and work is a very good thing. Just giving it away for free has been shown to be unsustainable in the long term and people tend to not value things that are given away for free.
The notion that folks are wrong or greedy for attempting to make a living doing music (or audio, or anything creative) is just.... wrong. Is it wrong that John Williams makes money writing film scores? Is it wrong that bands make money writing/producing songs and giving live concerts? At first it's out of passion. But people need to eat and pay bills, yes? If you never want to make game audio your job, your living - fine! Keep doing what you're doing if that makes you happy. But respect others that are trying to make game audio their livelihood.
The other flaw in your logic is that this IS a business. Like it or not - companies don't form just to make games. It's a side mission, sure! But companies HAVE to produce a profit or they go out of business. My audio company has to get work and make a profit or I'll go out of business. Also the gear (hardware and software) can cost a pretty penny and the vendors I shop from do not care if I'm a first year composer-sound designer or a 20 year veteran. If I want the gear, I'm gonna have to spend the money to get it.