if( ctx->property_get )
func = engine->scriptFunctions[ctx->property_get];
else
func = engine->scriptFunctions[ctx->property_get];
It's located inside else if( op == ttOpenBracket ) statement.
if( ctx->property_get )
func = engine->scriptFunctions[ctx->property_get];
else
func = engine->scriptFunctions[ctx->property_get];
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game