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What are you working on? v2

Started by October 17, 2011 02:47 PM
13 comments, last by AnotherFalseProphet 13 years ago
Some really cool stuff here! ^_^

I'm currently working through an Open University course called MT264: Designing Applications with Visual Basic. I'm also just doing some C64 assembly using VICE, but nothing more than displaying the word "HELLO" on screen.

As for a project, I am currently planning to convert a "choose your own adventure" book into a Visual Basic application. At the moment I have chosen Star Wars: The Lost Jedi and its first book, Jedi Dawn. Aside from parsing a text file, there doesn't seem to any complications...

I just hope to find a Visual Basic game api to then move on to writing a DUNE 2000 style game. That game doesn't seem to run on 64-bit OS's so I guess I have no choice...

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

I'm currently working on 2 related projects: a game engine and a game project

The engine project started in june 2010, and the game is mostly still in pre-production, although some code has already been written (nothing too interesting though)
I can't say too much about the game project since we only want to 'show it to the world' when there's actually something cool to show. I can say however that the development of the engine is going great, since I finally got to fine-tuning my scripting system, allowing engine functions and game functions to be registered with Lua in a very clean and straightforward manner

Details and such can be found on www.rainware.org

I gets all your texture budgets!

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I'm doing practical testing of my C# skills by putting together a bunch of mini-features that would make up a politics-driven 4x game. The (eventual) goal is to put them together to make a crappy game, but that's still a ways off.

-------R.I.P.-------

Selective Quote

~Too Late - Too Soon~

I just realised my design has a fatal flaw :( Gonna have to either change the base concept a bit or think of a new thing alltogether. Damn you illusive 2D!

EDIT: I tried designing a Golden Axe clone-ish game, but now I realised it was actually 3D (you could jump, move forward/backward and outward/inward). So either I'll start learning 3D, or create a tricky 2D enviroment with some intelligent methods keeping track of where the player actually is. Which do you think I would choose? :)

EDIT2: I'll just disable jumping >w>
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

Homepage (Under Construction)

Check my profile for funny D&D/WH FRP quotes :)
My game is now using a view, so I've began working on a simple map editor and parser. But theres nothing to show with that, yet.



I just realised my design has a fatal flaw :( Gonna have to either change the base concept a bit or think of a new thing alltogether. Damn you illusive 2D!

EDIT: I tried designing a Golden Axe clone-ish game, but now I realised it was actually 3D (you could jump, move forward/backward and outward/inward). So either I'll start learning 3D, or create a tricky 2D enviroment with some intelligent methods keeping track of where the player actually is. Which do you think I would choose? :)

EDIT2: I'll just disable jumping >w>


You could probably put a good depth system to use. Maybe use some fast sorting method to do it on the fly. What method are you using now?

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