I'm pretty sure it was created from high-quality photographs, where the texture artist took the best parts of several photographs and educatedly edited, colorized and collaged them together into an aesthetic composition and with a structure that works for skyboxes\skydomes\skyplanes\whichever technique they used.
It's not high-quality just because of the resolution, but also because it must've been taken by a professional photographer who knew how to take dramatic shots. Notice how the sun is coming from behind the clouds, and this gives them that interesting shading. You can see this even in old games, such as in Tenchu 2's menu screen (just watch the first ten seconds, ignore the rest of the video). When I played this many years ago I was mesmerized by it.
You can find this kind of photos in stock photography websites: http://www.istockpho...atic-clouds.php
Thank you, now that's half the answer I was looking for.
You want to produce high-quality art-work without artistic talent? Hire someone who does have artistic talent.
I'm not really an artistic talent. I draw weird shapes and stuff...
The 'professional' method probably involves:High quality camera, lenses and filters. Photograph a large chrome ball from at least 3 angles (with enough different exposures of each angle). Tonemap the exposures together into HDR. Unwrap the HDR angles into a single sphere map. Have a talented matte painter apply corrections to the result....and it's all of that effort that makes it professional looking.
Yes thank you that's exactly what I was asking about. Now how to actually do that, huh? I guess trial & error for me then.
Take a series of photos using HDR, a good camera, and a panorama mount, after waiting a month or three for that perfect day with great clouds and lighting. Convert to a panorama. Tweak a bit more in photoshop. Employ some form of HDR/exposure simulation in your game engine. Tweak in photoshop some more. Project the panorama onto the skybox and hey presto, someone could be singing the praises of your skyboxes in the near future too.
That's very generic answer, pretty much doesn't cover anything I didn't know at the time of posting.
I judge the skyboxes simply by how realistic do they look. And RAGE's skybox is just plain awesome. Really crisp, breathtaking! Too bad RAGE didn't last long... I felt like 1/4th in the game and then it just bam ended... =/