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exceptions in agelscript

Started by October 10, 2011 03:48 AM
11 comments, last by WitchLord 13 years, 1 month ago

[quote name='randomguy12345' timestamp='1318294706' post='4871283']
@ _orm_ :
i am sorry if i asked many questions in a single day and that was inconvenient to you or anybody else.



I'm sure _orm_ was just joking. Feel free to post as much as you like.
[/quote]

Yep, just joking. Maybe I should have thrown in one of these? -> :P


Just curious WitchLord, as you are going to add exceptions, what is your opinion of design by contract in AngelScript? For some reason C++ never introduced it, only Digital Mars has it for C++ as far as I know.
http://www.digitalma...g/contract.html
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Contracts are not considered at this moment. They are one thing that I've put on my NOT-to-do list for now. I'm not trying to create a "better" programming language with AngelScript, and contracts is something that I feel is just overkill for a script language. Still, maybe sometime in the distant future I may consider this again, once all other more prioritary features are implemented.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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