UV Unwrap.
The problem i am facing is that Currently right now i have a 2D Texture which i can map to some 3D objects. Now let's take a sphere for example when you looking at the texture on it it will look like it is wrapping. Now what i want to do is be able to take the texture off the sphere an Unwrap it back to a 2d texture while preserving the angles. That way the texture in 2D will look like something that was wrap around a sphere. If anyone has any idea how to approach that problem i would greatly appreciate it.
Maya and 3DS max have great interfaces for unwrapping a UV, exporting it, then importing it. Try Blender, though. Its free and probablu has some interface for UV maps.
Morley
Aspiring programmer, modeler and game designer.
Aspiring programmer, modeler and game designer.
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